You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

Session Name:

Animation Summit: How to Make Animation Blend More Natural: A Mannequin-Based Multi-Fragment Animation Blend System

Overview:

Animation system constructed in this paper, for the entire animation path will be a preliminary simulation, and the location information correction, correction algorithm of data frame of data between the calculated first, in view of the external rules to filter after correction, is not in this dimension is based on the physical models to compute and any rules limit the calculation of dimensions are independent, and these dimensions are not nested relationship between up and down. This system not only relies on the traditional tween function for animation mixing, but also filters the mixed results.

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

  • Game Developers Conference 2021
  • Xiang Gao
  • Netease
  • Wei Zhang
  • Netease
  • free content
  • Animation Summit
  • Programming