You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

Session Name:

Math In Game Development Summit: Turning Patterns and Fractals: Program Generation of Natural Textures

Overview:

With the development of the industry, the demand for higher and higher resolutions in game design is also increasing. This makes that in many current mainstream games, most of the content that occupies the volume of the game installation file is these high-resolution texture materials. We will show how to use the mathematical tools of Turing pattern and Fractal, combined with cutting-edge machine learning algorithms to construct a very efficient natural texture generation program to greatly save the high-definition texture space in the game. This technology can be used to generate the appearance texture of various animals and plants, and can also be used to generate the changeable natural growth state such as plant branches and vines.

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

  • Game Developers Conference 2022
  • Yiheng Zhou
  • LeoCool Games
  • Qidan Chen
  • Thunderfire UX
  • free content
  • Math In Game Development Summit
  • Programming