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Session Name:

Classic Game Postmortem: 'Deus Ex'

Overview:

This GDC 2017 talk will feature real-time interaction with the speaker through online chat messaging during its scheduled broadcast. Warren Spector, the veteran game designer best known for his work at influential studios like Origin Systems and Ion Storm Austin, is coming to GDC 2017 to present a Classic Game Postmortem on the pioneering game 'Deus Ex'. Spector directed development of 'Deus Ex', the critically-acclaimed cyberpunk "immersive sim" released in 2000 that achieved critical acclaim, commercial success, and influence over a generation of game developers. He went on to oversee development of its sequel as studio director of Ion Storm Austin before departing to found Junction Point, the Disney-backed studio where he oversaw development of 'Epic Mickey' 1 & 2. After leaving Junction Point, he joined the University of Texas at Austin, where he helped create the Denius-Sams Gaming Academy. Spector recently returned to game development by joining up with Otherside Entertainment, where he leads production of 'System Shock 3'. Now he's coming to GDC 2017 to recount the development of 'Deus Ex', reflect on his experience, and share key lessons learned from the project. Don't miss it!

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