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Session Name:

Undisputed: Punching Above Class (Presented by Unity Technologies)

Overview:

In this talk, you will learn how Undisputed used the Unity game engine to create the first major boxing game in over a decade, from a prototype to early access release. Steel City Interactives's studio head and a senior programmer will share about the game's inspiration, development process, and how Unity helped them overcome some of the challenges they faced.

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  • Game Developers Conference 2023
  • Ethan Bruins
  • Steel City Interactive
  • Ash Habib
  • Steel City Interactive
  • free content
  • Production & Team Leadership
  • Production