GDC 2004
Republic : Lessons Learned
by Dave Dixon
Production
GDC 2004
Wallace and Gromit in Project Zoo : A Postmortem of a Licensed, Cross-...
by Warren Kruse
Production
GDC 2004
Accurate Prediction and Other Organizational Myths
by Starr Long
Production
GDC 2004
Accurate Prediction and Other Organizational Myths
by Starr Long
Production
GDC 2004
Artist Management in a Small Games Company
Production
GDC 2004
Artist Management in a Small Games Company
Production
GDC 2004
Automation Recipes: Automation Ideas to Save Project Time and Money
by Jennifer Boespflug
Production
GDC 2004
Building Big Licensed Games with Big Teams
by Don Daglow
(Daglow Entertainment LLC)
Production
GDC 2004
Building Big Licensed Games with Big Teams
by Don Daglow
(Daglow Entertainment LLC)
Production
GDC 2004
Creating a Monster RPG: The Light and the Dark Side of Development on St...
by William Murray
Production
GDC 2004
Developing and Mastering 36 Different Sku's of One Title Simultaneously ...
by Michael Corby
Production
GDC 2004
Growing a Dedicated Tools Programming Team: From Baldur's Gate to S...
Production
GDC 2004
Growing a Dedicated Tools Programming Team: From Baldur's Gate to S...
Production
GDC 2004
Managing the Hydra: Successfully Running Multiple Projects in a Videog...
by Michael Corby
Production
GDC 2004
Managing the Hydra: Successfully Running Multiple Projects in a Videog...
by Michael Corby
Production
GDC 2004
Master Your Game's Domain: Data-Driven Asset Management
by Warren Kruse
Production
GDC 2004
Producing Motion Capture and Animation
by Paul Immo
Production
GDC 2004
Producing Motion Capture and Animation
by Paul Immo
Production
GDC 2004
Producing Programmers: Strategies for Managing Technical Staff
by Pierre-Luc REFALO
Production
GDC 2004
Production Through Collaboration: Escalating Demands on the Producer
by Dave Perry
Production
GDC 2004
Production Through Collaboration: Escalating Demands on the Producer
by Dave Perry
Production
GDC 2004
Re-awakening a Classic: Prince of Persia : A Case Study
Production
GDC 2004
Re-awakening a Classic: Prince of Persia : A Case Study
Production
GDC 2004
Requirements for a Next Generation Massively Multiplayer Online Game
by Gordon Walton
Production
GDC 2004
Requirements for a Next Generation Massively Multiplayer Online Game
by Gordon Walton
Production
GDC 2004
Seven Years of Max Payne
Production
GDC 2004
Seven Years of Max Payne
Production
GDC 2004
The Easy Route To Console Online
by Thomas Peltier
Production
GDC 2004
The Impact of Middleware Technologies on Your Game Development
by Thomas Peltier
Production
GDC 2004
The Impact of Middleware Technologies on Your Game Development
by Thomas Peltier
Production
GDC 2004
The Interface: How to Create an Effective Audio Schedule
by Troy Larson
Production
GDC 2004
User-testing in a Hostile Environment: Overcoming Apathy and Resistance ...
by William Stackpole
Production
GDC 2004
Using External Contractors Effectively
by Jessica Bayliss
Production
GDC 2004
Using External Contractors Effectively
by Jessica Bayliss
Production
GDC 2004
Winning the Race Against Pirates And Crackers: Next Generation Copy Pr...
by Jeff Orkin
Production
GDC 2004
Winning the Race Against Pirates And Crackers: Next Generation Copy Pr...
by Jeff Orkin
Production