GDC 2010
A Mysterious Adventure in Social Games
by Daniel James
(Three Rings)
Business and Management
GDC 2010
A Mysterious Adventure in Social Games
by Daniel James
(Three Rings)
Business and Management
GDC 2010
Agile: No Silver Bullet
by Rich Vogel
(BioWare)
Business and Management
GDC 2010
Agile: No Silver Bullet
by Rich Vogel
(BioWare)
Business and Management
GDC 2010
Are Women the New Hardcore Gamers?
by Wanda Meloni
(M2 Research)
Business and Management
GDC 2010
Are Women the New Hardcore Gamers?
by Wanda Meloni
(M2 Research)
Business and Management
GDC 2010
Bridging the Divide: Western Development and Chinese Culture
by Jean-Francois Vallee
(Ubisoft Chengdu)
Business and Management
GDC 2010
Bridging the Divide: Western Development and Chinese Culture
by Jean-Francois Vallee
(Ubisoft Chengdu)
Business and Management
GDC 2010
Building Global Bridges: the Benefits of Cross-Border Agile Game Develop...
by Adalsteinn (Alli) Ottarsson
(CCP)
Business and Management
GDC 2010
Building Global Bridges: the Benefits of Cross-Border Agile Game Develop...
by Adalsteinn (Alli) Ottarsson
(CCP)
Business and Management
GDC 2010
Building Global Bridges: the Benefits of Cross-Border Agile Game Develop...
by Adalsteinn (Alli) Ottarsson
(CCP)
Business and Management
GDC 2010
Common to Critical Risk Management Issues in Online Gaming Communities
by Rebecca Newton
(MindCandy.com)
Business and Management
GDC 2010
Common to Critical Risk Management Issues in Online Gaming Communities
by Rebecca Newton
(MindCandy.com)
Business and Management
GDC 2010
Community 2.0: Integrating Social Design into the Production Pipeline
by Nathan Fouts
(Mommy's Best Games)
Business and Management
GDC 2010
Community 2.0: Integrating Social Design into the Production Pipeline
by Nathan Fouts
(Mommy's Best Games)
Business and Management
GDC 2010
Console Wars Revisited: Are We Breaking the Mold or Reliving History?
by Don Daglow
(Don Daglow Interactive Entertainment)
Business and Management
GDC 2010
Console Wars Revisited: Are We Breaking the Mold or Reliving History?
by Don Daglow
(Don Daglow Interactive Entertainment)
Business and Management
GDC 2010
Critical Persuasion Skills to Keep Your Game in the Fast Lane
by Richard Butterfield
(Butterfield Speaks)
Business and Management
GDC 2010
Critical Persuasion Skills to Keep Your Game in the Fast Lane
by Richard Butterfield
(Butterfield Speaks)
Business and Management
GDC 2010
Crushing The Overhead: Case Study of A Microstudio Start-Up
by Randy Smith
(Tiger Style)
Business and Management
GDC 2010
Crushing The Overhead: Case Study of A Microstudio Start-Up
by Randy Smith
(Tiger Style)
Business and Management
GDC 2010
Digital Distribution: How to Deal with the Parts that Suck and Capitaliz...
by David Edery
(Fuzbi)
Business and Management
GDC 2010
Digital Distribution: How to Deal with the Parts that Suck and Capitaliz...
by David Edery
(Fuzbi)
Business and Management
GDC 2010
Digital Distribution: How to Deal with the Parts that Suck and Capitaliz...
by David Edery
(Fuzbi)
Business and Management
GDC 2010
Double Header Analysis: Xbox Live Achievement Data and Intellectual Prop...
by Geoffrey (GZ) Zatkin
(Electronic Entertainment Design and Research)
Business and Management
GDC 2010
Double Header Analysis: Xbox Live Achievement Data and Intellectual Prop...
by Geoffrey (GZ) Zatkin
(Electronic Entertainment Design and Research)
Business and Management
GDC 2010
Fate of a Small Social Game Studio
by Justin Hall
(GameLayers, Inc)
Business and Management
GDC 2010
Fired and Fired-Up: Jobless Developers Rant
by Chris Hecker
(definition six, inc.)
Business and Management
GDC 2010
Fired and Fired-Up: Jobless Developers Rant
by Chris Hecker
(definition six, inc.)
Business and Management
GDC 2010
Fired and Fired-Up: Jobless Developers Rant
by Chris Hecker
(definition six, inc.)
Business and Management
GDC 2010
Funding Small Studios: So Many Sources of Funds, So Little Cash.
by Alan Wilson
(Tripwire Interactive LLC)
Business and Management
GDC 2010
Funding Small Studios: So Many Sources of Funds, So Little Cash.
by Alan Wilson
(Tripwire Interactive LLC)
Business and Management
GDC 2010
Funding Small Studios: So Many Sources of Funds, So Little Cash.
by Alan Wilson
(Tripwire Interactive LLC)
Business and Management
GDC 2010
How 100 Users Turned into 100,000,000
by Nils-Holger Henning
(Bigpoint GmbH)
Business and Management
GDC 2010
How 100 Users Turned into 100,000,000
by Nils-Holger Henning
(Bigpoint GmbH)
Business and Management
GDC 2010
I Want Music in My Apps, Widgets and Viral Videos! Pushing the Boundarie...
by Tim O\'Brien
(Tapulous)
Business and Management
GDC 2010
IGDA: Working to Death - Game Developers and the Future of Work-Life Bal...
by Hank Howie
(Blue Fang Games)
Business and Management
GDC 2010
Kings of Convenience - What Walmart Tells Us About the Future of Gaming
by Ben Cousins
(Easy (EA))
Business and Management
GDC 2010
Kings of Convenience - What Walmart Tells Us About the Future of Gaming
by Ben Cousins
(Easy (EA))
Business and Management
GDC 2010
Kings of Convenience - What Walmart Tells Us About the Future of Gaming
by Ben Cousins
(Easy (EA))
Business and Management
GDC 2010
Leveraging Your Data
by Dmitri Williams
(University of Southern California)
Business and Management
GDC 2010
Leveraging Your Data
by Dmitri Williams
(University of Southern California)
Business and Management
GDC 2010
Little Hands, Foul Moods, Runny Noses 3: Research for Developing Kid-Fri...
by Carla Engelbrecht Fisher
(Teachers College, Columbia University)
Business and Management
GDC 2010
Little Hands, Foul Moods, Runny Noses 3: Research for Developing Kid-Fri...
by Carla Engelbrecht Fisher
(Teachers College, Columbia University)
Business and Management
GDC 2010
Marketing in a Digitally Distributed World: What to Do When the Old Bag ...
by Clive Downie
(ngmoco:))
Business and Management
GDC 2010
Massive Discusses Best Practices on Incorporating and Maximizing Ad Reve...
by Shawn Sheridan
(Microsoft)
Business and Management
GDC 2010
Massive Discusses Best Practices on Incorporating and Maximizing Ad Reve...
by Shawn Sheridan
(Microsoft)
Business and Management
GDC 2010
Motivating Casual Players: Non-Traditional Character Progression and Pla...
by Laralyn McWilliams
(Sony Online Entertainment)
Business and Management
GDC 2010
Motivating Casual Players: Non-Traditional Character Progression and Pla...
by Laralyn McWilliams
(Sony Online Entertainment)
Business and Management
GDC 2010
Motivating Casual Players: Non-Traditional Character Progression and Pla...
by Laralyn McWilliams
(Sony Online Entertainment)
Business and Management
GDC 2010
Motivating Casual Players: Non-Traditional Character Progression and Pla...
by Laralyn McWilliams
(Sony Online Entertainment)
Business and Management
GDC 2010
Motivating Casual Players: Non-Traditional Character Progression and Pla...
by Laralyn McWilliams
(Sony Online Entertainment)
Business and Management
GDC 2010
Motivating Casual Players: Non-Traditional Character Progression and Pla...
by Laralyn McWilliams
(Sony Online Entertainment)
Business and Management
GDC 2010
Ongoing User Engagement: How to Listen to Your Community
by Dave Castelnuovo
(Bolt Creative)
Business and Management
GDC 2010
Ongoing User Engagement: How to Listen to Your Community
by Dave Castelnuovo
(Bolt Creative)
Business and Management
GDC 2010
PR 101 for Developers
by Tyrone Rodriguez
(Nicalis, Inc.)
Business and Management
GDC 2010
QA's 10 Commandments: What?! Only 10?
by Chuck McFadden
(Sony Computer Entertainment America)
Business and Management
GDC 2010
QA's 10 Commandments: What?! Only 10?
by Chuck McFadden
(Sony Computer Entertainment America)
Business and Management
GDC 2010
QA's 10 Commandments: What?! Only 10?
by Chuck McFadden
(Sony Computer Entertainment America)
Business and Management
GDC 2010
Servicing a Game With Feature Driven DLC
by Dave Burrows
(Big Boffins)
Business and Management
GDC 2010
Servicing a Game With Feature Driven DLC
by Dave Burrows
(Big Boffins)
Business and Management
GDC 2010
Servicing a Game With Feature Driven DLC
by Dave Burrows
(Big Boffins)
Business and Management
GDC 2010
Starting Something New - Women in Games
by Megan Gaiser
(Her Interactive)
Business and Management
GDC 2010
Starting Something New - Women in Games
by Megan Gaiser
(Her Interactive)
Business and Management
GDC 2010
The Art of War: Effective Ways to Address the RMT Issue
by Eyjolfur Gudmundsson
(CCP)
Business and Management
GDC 2010
The Art of War: Effective Ways to Address the RMT Issue
by Eyjolfur Gudmundsson
(CCP)
Business and Management
GDC 2010
The Best of Times The Worst of Times: Building an Independent Dev Studio...
by David S Rosenbaum
(Law Offices of David S Rosenbaum)
Business and Management
GDC 2010
The Evolution of Habbo Hotel's Virtual Economy
by Sulka Haro
(Sulake)
Business and Management
GDC 2010
The Evolution of Habbo Hotel's Virtual Economy
by Sulka Haro
(Sulake)
Business and Management
GDC 2010
Things to Unlearn Moving From Traditional Development to the New Digital...
by Neil Young
(ngmoco:))
Business and Management
GDC 2010
Things to Unlearn Moving From Traditional Development to the New Digital...
by Neil Young
(ngmoco:))
Business and Management
GDC 2010
Video Game IP - What You Need to Know NOW
by Ross Dannenberg
(Banner & Witcoff, Ltd)
Business and Management
GDC 2010
Video Game IP - What You Need to Know NOW
by Ross Dannenberg
(Banner & Witcoff, Ltd)
Business and Management
GDC 2010
Video Game IP - What You Need to Know NOW
by Ross Dannenberg
(Banner & Witcoff, Ltd)
Business and Management
GDC 2010
Video Game IP - What You Need to Know NOW
by Ross Dannenberg
(Banner & Witcoff, Ltd)
Business and Management
GDC 2010
Why Owning Your Own IP is a Bad Idea: Giving Up Your Rights for Fun and ...
by Chris Charla
(Microsoft Game Studios)
Business and Management
GDC 2010
Why Owning Your Own IP is a Bad Idea: Giving Up Your Rights for Fun and ...
by Chris Charla
(Microsoft Game Studios)
Business and Management
GDC 2010
Your Game is Live, Now What?
Lessons Learned in the Online World
by Jane Fraser
(Electronic Arts)
Business and Management
GDC 2010
Your Game is Live, Now What?
Lessons Learned in the Online World
by Jane Fraser
(Electronic Arts)
Business and Management