GDC 2010
5TH Cell: From Mobile to Handheld & Beyond
by Caleb Arseneaux
(5th Cell)
GDC Mobile/Handheld
GDC 2010
5TH Cell: From Mobile to Handheld & Beyond
by Caleb Arseneaux
(5th Cell)
GDC Mobile/Handheld
GDC 2010
5TH Cell: From Mobile to Handheld & Beyond
by Caleb Arseneaux
(5th Cell)
GDC Mobile/Handheld
GDC 2010
A Big Dash of Success: How to Capture the Female iPhone Gamer
by Chris Williams
(PlayFirst)
iPhone Games Summit
GDC 2010
A Big Dash of Success: How to Capture the Female iPhone Gamer
by Chris Williams
(PlayFirst)
iPhone Games Summit
GDC 2010
Application Stores: What You Should Know Before You Get Started
by Kyu C. Lee
(GAMEVIL USA, Inc.)
GDC Mobile/Handheld
GDC 2010
Application Stores: What You Should Know Before You Get Started
by Kyu C. Lee
(GAMEVIL USA, Inc.)
GDC Mobile/Handheld
GDC 2010
Bootstrapping Games on Android
by Chris Pruett
(Google)
GDC Mobile/Handheld
GDC 2010
Bootstrapping Games on Android
by Chris Pruett
(Google)
GDC Mobile/Handheld
GDC 2010
Brew Gaming State of the Union: New Market Opportunities and Platform Ca...
by Marc Nijdam
(Qualcomm)
GDC Mobile/Handheld
GDC 2010
Brew Gaming State of the Union: New Market Opportunities and Platform Ca...
by Marc Nijdam
(Qualcomm)
GDC Mobile/Handheld
GDC 2010
Brew Gaming State of the Union: New Market Opportunities and Platform Ca...
by Marc Nijdam
(Qualcomm)
GDC Mobile/Handheld
GDC 2010
Bringing UE3 to Apple's iPhone Platform
by Josh Adams
(Epic Games)
iPhone Games Summit
GDC 2010
Bringing UE3 to Apple's iPhone Platform
by Josh Adams
(Epic Games)
iPhone Games Summit
GDC 2010
Bringing UE3 to Apple's iPhone Platform
by Josh Adams
(Epic Games)
iPhone Games Summit
GDC 2010
Building the Server Software for ELIMINATE
by Stephen Detwiler
(ngmoco:))
iPhone Games Summit
GDC 2010
Building the Server Software for ELIMINATE
by Stephen Detwiler
(ngmoco:))
iPhone Games Summit
GDC 2010
Building the Server Software for ELIMINATE
by Stephen Detwiler
(ngmoco:))
iPhone Games Summit
GDC 2010
CALL OF DUTY: WORLD AT WAR ZOMBIES - iPhone Postmortem
by Russell Clarke
(Ideaworks Game Studio)
iPhone Games Summit
GDC 2010
CALL OF DUTY: WORLD AT WAR ZOMBIES - iPhone Postmortem
by Russell Clarke
(Ideaworks Game Studio)
iPhone Games Summit
GDC 2010
CALL OF DUTY: WORLD AT WAR ZOMBIES - iPhone Postmortem
by Russell Clarke
(Ideaworks Game Studio)
iPhone Games Summit
GDC 2010
CLUB PENGUIN DS: ELITE PENGUIN FORCE - Postmortem
by Patricia Pizer
(Consultant)
GDC Mobile/Handheld
GDC 2010
CLUB PENGUIN DS: ELITE PENGUIN FORCE - Postmortem
by Patricia Pizer
(Consultant)
GDC Mobile/Handheld
GDC 2010
CLUB PENGUIN DS: ELITE PENGUIN FORCE - Postmortem
by Patricia Pizer
(Consultant)
GDC Mobile/Handheld
GDC 2010
Falling to Your Death: The CANABALT Postmortem
by Eric Johnson
(Semi Secret Software)
iPhone Games Summit
GDC 2010
Falling to Your Death: The CANABALT Postmortem
by Eric Johnson
(Semi Secret Software)
iPhone Games Summit
GDC 2010
Falling to Your Death: The CANABALT Postmortem
by Eric Johnson
(Semi Secret Software)
iPhone Games Summit
GDC 2010
Fastest Path from Concept to Top Paid
by Tom Higgins
(Unity Technologies)
iPhone Games Summit
GDC 2010
Fastest Path from Concept to Top Paid
by Tom Higgins
(Unity Technologies)
iPhone Games Summit
GDC 2010
From Zero to Time Magazine: App Success
by David Whatley
(Critical Thought Games LLC)
iPhone Games Summit
GDC 2010
From Zero to Time Magazine: App Success
by David Whatley
(Critical Thought Games LLC)
iPhone Games Summit
GDC 2010
Get your iPhone Game to 2000 Other Devices
by Mikko Uromo
(Mr.Goodliving)
GDC Mobile/Handheld
GDC 2010
Get your iPhone Game to 2000 Other Devices
by Mikko Uromo
(Mr.Goodliving)
GDC Mobile/Handheld
GDC 2010
Get your iPhone Game to 2000 Other Devices
by Mikko Uromo
(Mr.Goodliving)
GDC Mobile/Handheld
GDC 2010
GHOSTWIRE: Creating Augmented Reality Experiences on Nintendo DSi
by Tom Soderlund
(A Different Game)
GDC Mobile/Handheld
GDC 2010
GHOSTWIRE: Creating Augmented Reality Experiences on Nintendo DSi
by Tom Soderlund
(A Different Game)
GDC Mobile/Handheld
GDC 2010
GHOSTWIRE: Creating Augmented Reality Experiences on Nintendo DSi
by Tom Soderlund
(A Different Game)
GDC Mobile/Handheld
GDC 2010
How to Keep Your Game on Top of The Charts
by Igor Pusenjak
(Lima Sky)
iPhone Games Summit
GDC 2010
How to Keep Your Game on Top of The Charts
by Igor Pusenjak
(Lima Sky)
iPhone Games Summit
GDC 2010
IGF Mobile Showcase
by Randy Smith
(Tiger Style)
GDC Mobile/Handheld
GDC 2010
Maximizing Sales and Downloads for Indie Mobile Game Developers
by Aaron Isaksen
(Indie Fund)
GDC Mobile/Handheld
GDC 2010
Maximizing Sales and Downloads for Indie Mobile Game Developers
by Aaron Isaksen
(Indie Fund)
GDC Mobile/Handheld
GDC 2010
New Dogs, New Tricks: Breeding Social Networking and Virtual Pets
by Andrew Stern
(ngmoco)
iPhone Games Summit
GDC 2010
New Dogs, New Tricks: Breeding Social Networking and Virtual Pets
by Andrew Stern
(ngmoco)
iPhone Games Summit
GDC 2010
New Dogs, New Tricks: Breeding Social Networking and Virtual Pets
by Andrew Stern
(ngmoco)
iPhone Games Summit
GDC 2010
Nuts & Bolts of Internet Multiplayer iPhone Game Testing
by Phil Hassey
(Hassey Enterprises, Inc.)
iPhone Games Summit
GDC 2010
Nuts & Bolts of Internet Multiplayer iPhone Game Testing
by Phil Hassey
(Hassey Enterprises, Inc.)
iPhone Games Summit
GDC 2010
Nuts & Bolts of Internet Multiplayer iPhone Game Testing
by Phil Hassey
(Hassey Enterprises, Inc.)
iPhone Games Summit
GDC 2010
One Year in the App Store: A Case Study of Backflip Studios
by Julian Farrior
(Backflip Studios)
iPhone Games Summit
GDC 2010
One Year in the App Store: A Case Study of Backflip Studios
by Julian Farrior
(Backflip Studios)
iPhone Games Summit
GDC 2010
Profiling for Mobile GPUs
by Dave Durnil
(Qualcomm)
GDC Mobile/Handheld
GDC 2010
Publishing Mobile Games in a Multi-store, Multi-platform Environment
by Maarten Noyons
(IMGA)
GDC Mobile/Handheld
GDC 2010
Publishing Mobile Games in a Multi-store, Multi-platform Environment
by Maarten Noyons
(IMGA)
GDC Mobile/Handheld
GDC 2010
Publishing Mobile Games in a Multi-store, Multi-platform Environment
by Maarten Noyons
(IMGA)
GDC Mobile/Handheld
GDC 2010
Real-World Gaming: The Blending of the Real World + Digital World
by Keith Lee
(Booyah)
iPhone Games Summit
GDC 2010
Social Networks: The New Marketplace for Mobile Games?
by Michael Powers
(Mplayit)
GDC Mobile/Handheld
GDC 2010
Social Networks: The New Marketplace for Mobile Games?
by Michael Powers
(Mplayit)
GDC Mobile/Handheld
GDC 2010
Step Into The Future Of Gaming: A Practical Approach to Design Handheld ...
by Tony Tseng
(Savannah College of Art and Design)
GDC Mobile/Handheld
GDC 2010
Step Into The Future Of Gaming: A Practical Approach to Design Handheld ...
by Tony Tseng
(Savannah College of Art and Design)
GDC Mobile/Handheld
GDC 2010
Step Into The Future Of Gaming: A Practical Approach to Design Handheld ...
by Tony Tseng
(Savannah College of Art and Design)
GDC Mobile/Handheld
GDC 2010
Surviving the iPhone: EA's Original Game Bet
by Oliver Miao
(Centerscore/EA)
iPhone Games Summit
GDC 2010
Surviving the iPhone: EA's Original Game Bet
by Oliver Miao
(Centerscore/EA)
iPhone Games Summit
GDC 2010
The Best of Both Worlds: Using UIKit with OpenGL
by Noel Llopis
(Snappy Touch)
iPhone Games Summit
GDC 2010
The Best of Both Worlds: Using UIKit with OpenGL
by Noel Llopis
(Snappy Touch)
iPhone Games Summit
GDC 2010
The Best of Both Worlds: Using UIKit with OpenGL
by Noel Llopis
(Snappy Touch)
iPhone Games Summit
GDC 2010
The Bitter End - Strategies to Sink Piracy
by Andrew McLennan
(Metaforic)
GDC Mobile/Handheld
GDC 2010
The Bitter End - Strategies to Sink Piracy
by Andrew McLennan
(Metaforic)
GDC Mobile/Handheld
GDC 2010
The iPhone Contract: What You Should Have Read
by Mark Methenitis
(The Vernon Law Group, PLLC)
iPhone Games Summit
GDC 2010
The iPhone Contract: What You Should Have Read
by Mark Methenitis
(The Vernon Law Group, PLLC)
iPhone Games Summit