GDC 2010
A Day In The Life: Creating The Beatles: Rock Band
by Ryan Lesser
(Harmonix Music Systems)
Visual Arts
GDC 2010
A Day In The Life: Creating The Beatles: Rock Band
by Ryan Lesser
(Harmonix Music Systems)
Visual Arts
GDC 2010
Animation Process of God of War III
by Bruno Velazquez
(Sony Santa Monica)
Visual Arts
GDC 2010
Authoring Physically Simulated Destruction with NVIDIA APEX
by Bryan Galdrikian
(NVIDIA)
Visual Arts
GDC 2010
Authoring Physically Simulated Destruction with NVIDIA APEX
by Bryan Galdrikian
(NVIDIA)
Visual Arts
GDC 2010
Automated Emotion: Facial Animation in Star Wars: The Old Republic
by Ben Cloward
(Bioware)
Visual Arts
GDC 2010
Automated Emotion: Facial Animation in Star Wars: The Old Republic
by Ben Cloward
(Bioware)
Visual Arts
GDC 2010
Automated Emotion: Facial Animation in Star Wars: The Old Republic
by Ben Cloward
(Bioware)
Visual Arts
GDC 2010
Automated Emotion: Facial Animation in Star Wars: The Old Republic
by Ben Cloward
(Bioware)
Visual Arts
GDC 2010
Automated Emotion: Facial Animation in Star Wars: The Old Republic
by Ben Cloward
(Bioware)
Visual Arts
GDC 2010
Automated Emotion: Facial Animation in Star Wars: The Old Republic
by Ben Cloward
(Bioware)
Visual Arts
GDC 2010
Automated Emotion: Facial Animation in Star Wars: The Old Republic
by Ben Cloward
(Bioware)
Visual Arts
GDC 2010
Automated Emotion: Facial Animation in Star Wars: The Old Republic
by Ben Cloward
(Bioware)
Visual Arts
GDC 2010
Automated Emotion: Facial Animation in Star Wars: The Old Republic
by Ben Cloward
(Bioware)
Visual Arts
GDC 2010
Automated Emotion: Facial Animation in Star Wars: The Old Republic
by Ben Cloward
(Bioware)
Visual Arts
GDC 2010
Blood, Sweat, and Tears: An overview of Fight Night: Round 4's Skin Shaders
by Vicki Ferguson
(Electronic Arts)
Visual Arts
GDC 2010
Blood, Sweat, and Tears: An overview of Fight Night: Round 4's Skin Shaders
by Vicki Ferguson
(Electronic Arts)
Visual Arts
GDC 2010
Borderlands and the 11th Hour Art Style Change. Or: Kids, Don't Try this...
by Randy Pitchford
(Gearbox Software)
Visual Arts
GDC 2010
Borderlands and the 11th Hour Art Style Change. Or: Kids, Don't Try this...
by Randy Pitchford
(Gearbox Software)
Visual Arts
GDC 2010
Borderlands and the 11th Hour Art Style Change. Or: Kids, Don't Try this...
by Randy Pitchford
(Gearbox Software)
Visual Arts
GDC 2010
Building A Better Halo With Python: Production Proven Techniques
by Seth Gibson
(343 Industries)
Visual Arts
GDC 2010
Building A Better Halo With Python: Production Proven Techniques
by Seth Gibson
(343 Industries)
Visual Arts
GDC 2010
Building an Open-World Game Without Hiring an Army
by Nate Fox
(Sucker Punch Productions)
Visual Arts
GDC 2010
Building an Open-World Game Without Hiring an Army
by Nate Fox
(Sucker Punch Productions)
Visual Arts
GDC 2010
Building an Open-World Game Without Hiring an Army
by Nate Fox
(Sucker Punch Productions)
Visual Arts
GDC 2010
Building Blocks: Artist Driven Procedural Buildings
by James Golding
(Epic Games)
Visual Arts
GDC 2010
Building Blocks: Artist Driven Procedural Buildings
by James Golding
(Epic Games)
Visual Arts
GDC 2010
Building Blocks: Artist Driven Procedural Buildings
by James Golding
(Epic Games)
Visual Arts
GDC 2010
Creating a Unique Visual Direction: The Successes and Failures of Creati...
by Jonathan Jacques-Belletete
(Eidos Montreal)
Visual Arts
GDC 2010
Creating a Unique Visual Direction: The Successes and Failures of Creati...
by Jonathan Jacques-Belletete
(Eidos Montreal)
Visual Arts
GDC 2010
Environmental Narrative: Your World is Your Story
by Richard Rouse III
(Ubisoft Montreal)
Visual Arts
GDC 2010
Five Ways a Video Game Can Make You Cry
by Richard Rouse III
(Ubisoft Montreal)
Visual Arts
GDC 2010
Five Ways a Video Game Can Make You Cry
by Richard Rouse III
(Ubisoft Montreal)
Visual Arts
GDC 2010
Football at 60 fps: The Challenges of Rendering Madden NFL 10
by Jayeson Lee-Steere
(Central Football, EA)
Visual Arts
GDC 2010
God of War III: Shadows
by Ben Diamand
(Sony Santa Monica)
Visual Arts
GDC 2010
God of War III: Shadows
by Ben Diamand
(Sony Santa Monica)
Visual Arts
GDC 2010
Going to Hell - A Concept Design Overview of Dante's Inferno
by Ash Huang
(Electronic Arts)
Visual Arts
GDC 2010
Going to Hell - A Concept Design Overview of Dante's Inferno
by Ash Huang
(Electronic Arts)
Visual Arts
GDC 2010
Going to Hell - A Concept Design Overview of Dante's Inferno
by Ash Huang
(Electronic Arts)
Visual Arts
GDC 2010
Guild Wars: The Artists' Vision
by Daniel Dociu
(NCsoft West)
Visual Arts
GDC 2010
Guild Wars: The Artists' Vision
by Daniel Dociu
(NCsoft West)
Visual Arts
GDC 2010
Level Design in a Day: Best Practices from the Best in the
Business
by Neil Alphonso
(Splash Damage)
Visual Arts
GDC 2010
Level Design in a Day: Best Practices from the Best in the
Business
by Neil Alphonso
(Splash Damage)
Visual Arts
GDC 2010
Level Design in a Day: Best Practices from the Best in the
Business
by Neil Alphonso
(Splash Damage)
Visual Arts
GDC 2010
Level Design in a Day: Best Practices from the Best in the
Business
by Neil Alphonso
(Splash Damage)
Visual Arts
GDC 2010
Level Design in a Day: Best Practices from the Best in the
Business
by Neil Alphonso
(Splash Damage)
Visual Arts
GDC 2010
Level Design in a Day: Best Practices from the Best in the
Business
by Neil Alphonso
(Splash Damage)
Visual Arts
GDC 2010
Level Design in a Day: Best Practices from the Best in the
Business
by Neil Alphonso
(Splash Damage)
Visual Arts
GDC 2010
Level Design in a Day: Best Practices from the Best in the
Business
by Neil Alphonso
(Splash Damage)
Visual Arts
GDC 2010
Level Design in a Day: Best Practices from the Best in the
Business
by Neil Alphonso
(Splash Damage)
Visual Arts
GDC 2010
Perfecting the Pixel: Refining the Art of Visual Styling
by Michael Endres
(Crytek)
Visual Arts
GDC 2010
Physically Simulated Clothing in Eve Incarna Using NVIDIA APEX
by Snorri Sturluson
(CCP)
Visual Arts
GDC 2010
Physically Simulated Clothing in Eve Incarna Using NVIDIA APEX
by Snorri Sturluson
(CCP)
Visual Arts
GDC 2010
Physics Meets Animation : Character Stunts in Just Cause 2
by John Fuller
(Avalanche Studios)
Visual Arts
GDC 2010
Physics Meets Animation : Character Stunts in Just Cause 2
by John Fuller
(Avalanche Studios)
Visual Arts
GDC 2010
Rock Show VFX - The Effects That Bring Brutal Legend to Life
by Peter Demoreuille
(Double Fine Productions)
Visual Arts
GDC 2010
Rock Show VFX - The Effects That Bring Brutal Legend to Life
by Peter Demoreuille
(Double Fine Productions)
Visual Arts
GDC 2010
Rock Show VFX - The Effects That Bring Brutal Legend to Life
by Peter Demoreuille
(Double Fine Productions)
Visual Arts
GDC 2010
Shading a Bigger, Better Sequel: Techniques in Left 4 Dead 2
by Bronwen Grimes
(Valve Software)
Visual Arts
GDC 2010
Shading a Bigger, Better Sequel: Techniques in Left 4 Dead 2
by Bronwen Grimes
(Valve Software)
Visual Arts
GDC 2010
The Art of Interface Design at Harmonix Music Systems
by Kevin McGinnis
(Harmonix Music Systems)
Visual Arts
GDC 2010
The Art of Interface Design at Harmonix Music Systems
by Kevin McGinnis
(Harmonix Music Systems)
Visual Arts
GDC 2010
The Art of Interface Design at Harmonix Music Systems
by Kevin McGinnis
(Harmonix Music Systems)
Visual Arts
GDC 2010
The Game Renaissance: Art History for Game Devs
by John Sharp
(Savannah College of Art and Design-Atlanta)
Visual Arts
GDC 2010
The Game Renaissance: Art History for Game Devs
by John Sharp
(Savannah College of Art and Design-Atlanta)
Visual Arts
GDC 2010
The Game Renaissance: Art History for Game Devs
by John Sharp
(Savannah College of Art and Design-Atlanta)
Visual Arts
GDC 2010
The Old Republic's Object Model Pipeline
by Robert Galanakis
(Bioware Austin)
Visual Arts
GDC 2010
Uncharted 2 Art Direction
by Robh Ruppel
(Naughty Dog)
Visual Arts
GDC 2010
Uncharted 2 Art Direction
by Robh Ruppel
(Naughty Dog)
Visual Arts
GDC 2010
Uncharted 2 Art Direction
by Robh Ruppel
(Naughty Dog)
Visual Arts
GDC 2010
Uncharted 2 Character Pipeline: An In-depth Look at the
Creation of U2...
by Judd Simantov
(Naughty Dog Inc)
Visual Arts
GDC 2010
Uncharted 2 Character Pipeline: An In-depth Look at the
Creation of U2...
by Judd Simantov
(Naughty Dog Inc)
Visual Arts
GDC 2010
Uncharted 2 Character Pipeline: An In-depth Look at the
Creation of U2...
by Judd Simantov
(Naughty Dog Inc)
Visual Arts
GDC 2010
Uncharted 2: HDR Lighting
by John Hable
(Naughty Dog)
Visual Arts
GDC 2010
Uncharted 2: HDR Lighting
by John Hable
(Naughty Dog)
Visual Arts
GDC 2010
Uncharted 2: HDR Lighting
by John Hable
(Naughty Dog)
Visual Arts