5 Keys to Making Mobile Games Inherently Social
by David B. Bluhm
(Z2Live)
Social/Online Games
5 Keys to Making Mobile Games Inherently Social
by David B. Bluhm
(Z2Live)
Social/Online Games
5 Keys to Making Mobile Games Inherently Social
by David B. Bluhm
(Z2Live)
Social/Online Games
- Chinese
5 Keys to Making Mobile Games Inherently Social
by David B. Bluhm
(Z2Live)
Social/Online Games
- Chinese
5MM Users in MyTown: Key Learnings from the #1 Geo-Location
Game
by Keith Lee
(Booyah)
Business & Marketing
5MM Users in MyTown: Key Learnings from the #1 Geo-Location
Game
by Keith Lee
(Booyah)
Business & Marketing
- Chinese
5MM Users in MyTown: Key Learnings from the #1 Geo-Location
Game
by Keith Lee
(Booyah)
Business & Marketing
5MM Users in MyTown: Key Learnings from the #1 Geo-Location
Game
by Keith Lee
(Booyah)
Business & Marketing
- Chinese
Brewing your Own Game Engine - the Pros and Cons of Using Open Source So...
by Yo Feng
(Coconut Island Studio)
Programming
- Chinese
Brewing your Own Game Engine - the Pros and Cons of Using Open Source So...
by Yo Feng
(Coconut Island Studio)
Programming
Brewing your Own Game Engine - the Pros and Cons of Using Open Source So...
by Yo Feng
(Coconut Island Studio)
Programming
- Chinese
Brewing your Own Game Engine - the Pros and Cons of Using Open Source So...
by Yo Feng
(Coconut Island Studio)
Programming
Building a Multithreaded Web Based Game Engine Using HTML5,
CSS3 and Ja...
by Corey Clark, PhD
(DeVry University)
Business & Marketing
Building a Multithreaded Web Based Game Engine Using HTML5,
CSS3 and Ja...
by Corey Clark, PhD
(DeVry University)
Business & Marketing
Building a Multithreaded Web Based Game Engine Using HTML5,
CSS3 and Ja...
by Corey Clark, PhD
(DeVry University)
Business & Marketing
- Chinese
Building Console-Quality Games on Facebook
by Ludovic Bodin
(CMUNE)
Social/Online Games
Building Console-Quality Games on Facebook
by Ludovic Bodin
(CMUNE)
Social/Online Games
- Chinese
Building Console-Quality Games on Facebook
by Ludovic Bodin
(CMUNE)
Social/Online Games
Building Console-Quality Games on Facebook
by Ludovic Bodin
(CMUNE)
Social/Online Games
- Chinese
Capturing Children's Attention and Imagination with Investigative Play
by Caitlin Feeley
(MIT Education Arcade)
Other
Capturing Children's Attention and Imagination with Investigative Play
by Caitlin Feeley
(MIT Education Arcade)
Other
- Chinese
Capturing Children's Attention and Imagination with Investigative Play
by Caitlin Feeley
(MIT Education Arcade)
Other
Capturing Children's Attention and Imagination with Investigative Play
by Caitlin Feeley
(MIT Education Arcade)
Other
- Chinese
Commercial and Creative Opportunities for Small Companies, Small Teams a...
by Adam Saltsman
(Semi Secret Software)
Business & Marketing
- Chinese
Commercial and Creative Opportunities for Small Companies, Small Teams a...
by Adam Saltsman
(Semi Secret Software)
Business & Marketing
Commercial and Creative Opportunities for Small Companies, Small Teams a...
by Adam Saltsman
(Semi Secret Software)
Business & Marketing
Commercial and Creative Opportunities for Small Companies, Small Teams a...
by Adam Saltsman
(Semi Secret Software)
Business & Marketing
- Chinese
Creating MMO's for Social Platforms
by Hendrick Sukardi
(Kabam)
Social/Online Games
- Chinese
Creating MMO's for Social Platforms
by Hendrick Sukardi
(Kabam)
Social/Online Games
Creating MMO's for Social Platforms
by Hendrick Sukardi
(Kabam)
Social/Online Games
- Chinese
Creating MMO's for Social Platforms
by Hendrick Sukardi
(Kabam)
Social/Online Games
Designing a Technology Strategy for a Large Publisher
by Julien Merceron
Business & Marketing
- Chinese
Designing a Technology Strategy for a Large Publisher
by Julien Merceron
Business & Marketing
Designing a Technology Strategy for a Large Publisher
by Julien Merceron
Business & Marketing
- Chinese
Designing a Technology Strategy for a Large Publisher
by Julien Merceron
Business & Marketing
Designing and Implementing a Satisfying Sword Fight
by Michael Chang
(Subutai Corporation)
Design
- Chinese
Designing and Implementing a Satisfying Sword Fight
by Michael Chang
(Subutai Corporation)
Design
- Chinese
Designing and Implementing a Satisfying Sword Fight
by Michael Chang
(Subutai Corporation)
Design
Double-Coding: Making Online Games for Both the Casual and the
Hardcore
by Damion Schubert
(Bioware Austin)
Programming
- Chinese
Double-Coding: Making Online Games for Both the Casual and the
Hardcore
by Damion Schubert
(Bioware Austin)
Programming
Double-Coding: Making Online Games for Both the Casual and the
Hardcore
by Damion Schubert
(Bioware Austin)
Programming
- Chinese
Double-Coding: Making Online Games for Both the Casual and the
Hardcore
by Damion Schubert
(Bioware Austin)
Programming
Everything You Need to Know about Facebook Ads: How Much do I
Need to P...
by Hussein Fazal
(AdParlor)
Business & Marketing
- Chinese
Everything You Need to Know about Facebook Ads: How Much do I
Need to P...
by Hussein Fazal
(AdParlor)
Business & Marketing
Everything You Need to Know about Facebook Ads: How Much do I
Need to P...
by Hussein Fazal
(AdParlor)
Business & Marketing
- Chinese
Everything You Need to Know about Facebook Ads: How Much do I
Need to P...
by Hussein Fazal
(AdParlor)
Business & Marketing
Experiences and Thoughts on Establishing Economic System of Large-scale ...
by Yi Wang
(Xinyou Technologe)
Social/Online Games
- Chinese
Experiences and Thoughts on Establishing Economic System of Large-scale ...
by Yi Wang
(Xinyou Technologe)
Social/Online Games
Experiences and Thoughts on Establishing Economic System of Large-scale ...
by Yi Wang
(Xinyou Technologe)
Social/Online Games
- Chinese
Experiences and Thoughts on Establishing Economic System of Large-scale ...
by Yi Wang
(Xinyou Technologe)
Social/Online Games
From Eden to 4am: My journey from Games to Interactive Art and Sound
by Baiyon (Tomohisa Kuramitsu)
Design
- Chinese
From Eden to 4am: My journey from Games to Interactive Art and Sound
by Baiyon (Tomohisa Kuramitsu)
Design
From Eden to 4am: My journey from Games to Interactive Art and Sound
by Baiyon (Tomohisa Kuramitsu)
Design
From Eden to 4am: My journey from Games to Interactive Art and Sound
by Baiyon (Tomohisa Kuramitsu)
Design
- Chinese
Fundamental Multiplayer RPG Math
by Sara Jensen Schubert
(KingsIsle Entertainment)
Social/Online Games
Fundamental Multiplayer RPG Math
by Sara Jensen Schubert
(KingsIsle Entertainment)
Social/Online Games
Fundamental Multiplayer RPG Math
by Sara Jensen Schubert
(KingsIsle Entertainment)
Social/Online Games
- Chinese
Gaming and the Cloud
by Brian Prince
(Microsoft)
Social/Online Games
- Chinese
Gaming and the Cloud
by Brian Prince
(Microsoft)
Social/Online Games
Gaming and the Cloud
by Brian Prince
(Microsoft)
Social/Online Games
- Chinese
Gaming and the Cloud
by Brian Prince
(Microsoft)
Social/Online Games
Getting Social Games to Play Global
by Rony Xu
(Happy Elements)
Social/Online Games
- Chinese
Getting Social Games to Play Global
by Rony Xu
(Happy Elements)
Social/Online Games
Getting Social Games to Play Global
by Rony Xu
(Happy Elements)
Social/Online Games
- Chinese
Getting Social Games to Play Global
by Rony Xu
(Happy Elements)
Social/Online Games
Globalization of Social Games: Challenges and Strategies
by Binsen Tang
(XingCloud)
Social/Online Games
Globalization of Social Games: Challenges and Strategies
by Binsen Tang
(XingCloud)
Social/Online Games
- Chinese
Globalization of Social Games: Challenges and Strategies
by Binsen Tang
(XingCloud)
Social/Online Games
Latin America Case Studies & Market Overview
by Jay Heo
(Gala-Net Brazil)
Business & Marketing
Latin America Case Studies & Market Overview
by Jay Heo
(Gala-Net Brazil)
Business & Marketing
- Chinese
Latin America Case Studies & Market Overview
by Jay Heo
(Gala-Net Brazil)
Business & Marketing
- Chinese
Latin America Case Studies & Market Overview
by Jay Heo
(Gala-Net Brazil)
Business & Marketing
Making RPG's That Stand the Test of Time
by Brian Fargo
(Leader in Exile)
Other
- Chinese
Making RPG's That Stand the Test of Time
by Brian Fargo
(Leader in Exile)
Other
Making RPG's That Stand the Test of Time
by Brian Fargo
(Leader in Exile)
Other
- Chinese
Making RPG's That Stand the Test of Time
by Brian Fargo
(Leader in Exile)
Other
Marvel Super Hero Squad Online Postmortem - An MMO For the
Whole Family...
by Jason Robar
(Amazing Society)
Social/Online Games
Marvel Super Hero Squad Online Postmortem - An MMO For the
Whole Family...
by Jason Robar
(Amazing Society)
Social/Online Games
- Chinese
Marvel Super Hero Squad Online Postmortem - An MMO For the
Whole Family...
by Jason Robar
(Amazing Society)
Social/Online Games
Massively Multiplayer Game Production: From Tiny Teams to Giant Projects
by Jeremy Gaffney
(Carbine Studios)
Production
Massively Multiplayer Game Production: From Tiny Teams to Giant Projects
by Jeremy Gaffney
(Carbine Studios)
Production
- Chinese
Massively Multiplayer Game Production: From Tiny Teams to Giant Projects
by Jeremy Gaffney
(Carbine Studios)
Production
Massively Multiplayer Game Production: From Tiny Teams to Giant Projects
by Jeremy Gaffney
(Carbine Studios)
Production
- Chinese
Maximizing Risk: The Building of Bastion
by Amir Rao
(Supergiant Games)
Production
- Chinese
Maximizing Risk: The Building of Bastion
by Amir Rao
(Supergiant Games)
Production
Maximizing Risk: The Building of Bastion
by Amir Rao
(Supergiant Games)
Production
- Chinese
Maximizing Risk: The Building of Bastion
by Amir Rao
(Supergiant Games)
Production
Monetizing Social Games: DeNA's Secrets for Success
by Kenji Kobayashi
(DeNA Co., Ltd.)
Monetization
Monetizing Social Games: DeNA's Secrets for Success
by Kenji Kobayashi
(DeNA Co., Ltd.)
Monetization
- Chinese
Monetizing Social Games: DeNA's Secrets for Success
by Kenji Kobayashi
(DeNA Co., Ltd.)
Monetization
Monetizing Social Games: DeNA's Secrets for Success
by Kenji Kobayashi
(DeNA Co., Ltd.)
Monetization
- Chinese
Perhaps a Time of Miracles was at Hand: The Business & Development of#Sw...
by Nathan Vella
(Capybara Games (Capy))
Business & Marketing
Perhaps a Time of Miracles was at Hand: The Business & Development of#Sw...
by Nathan Vella
(Capybara Games (Capy))
Business & Marketing
- Chinese
Perhaps a Time of Miracles was at Hand: The Business & Development of#Sw...
by Nathan Vella
(Capybara Games (Capy))
Business & Marketing
- Chinese
Perhaps a Time of Miracles was at Hand: The Business & Development of#Sw...
by Nathan Vella
(Capybara Games (Capy))
Business & Marketing
Products Development Strategy of Indie Studios
by Dongxu He
(Gamegou)
Audio
Products Development Strategy of Indie Studios
by Dongxu He
(Gamegou)
Audio
- Chinese
Products Development Strategy of Indie Studios
by Dongxu He
(Gamegou)
Audio
- Chinese
Products Development Strategy of Indie Studios
by Dongxu He
(Gamegou)
Audio
Project Managing a Social Game for the Western
by Xiaojuan He
(Ubisoft Chengdu)
Business & Marketing