GDC China 2011
5 Keys to Making Mobile Games Inherently Social
by David B. Bluhm
(Z2Live)
Social/Online Games
GDC China 2011
5 Keys to Making Mobile Games Inherently Social
by David B. Bluhm
(Z2Live)
Social/Online Games
GDC China 2011
5 Keys to Making Mobile Games Inherently Social
by David B. Bluhm
(Z2Live)
Social/Online Games
- Chinese
GDC China 2011
5 Keys to Making Mobile Games Inherently Social
by David B. Bluhm
(Z2Live)
Social/Online Games
- Chinese
GDC China 2011
Building Console-Quality Games on Facebook
by Ludovic Bodin
(CMUNE)
Social/Online Games
GDC China 2011
Building Console-Quality Games on Facebook
by Ludovic Bodin
(CMUNE)
Social/Online Games
- Chinese
GDC China 2011
Building Console-Quality Games on Facebook
by Ludovic Bodin
(CMUNE)
Social/Online Games
GDC China 2011
Building Console-Quality Games on Facebook
by Ludovic Bodin
(CMUNE)
Social/Online Games
- Chinese
GDC China 2011
Capturing Children's Attention and Imagination with Investigative Play
by Caitlin Feeley
(MIT Education Arcade)
Other
GDC China 2011
Capturing Children's Attention and Imagination with Investigative Play
by Caitlin Feeley
(MIT Education Arcade)
Other
- Chinese
GDC China 2011
Capturing Children's Attention and Imagination with Investigative Play
by Caitlin Feeley
(MIT Education Arcade)
Other
GDC China 2011
Capturing Children's Attention and Imagination with Investigative Play
by Caitlin Feeley
(MIT Education Arcade)
Other
- Chinese
GDC China 2011
Creating MMO's for Social Platforms
by Hendrick Sukardi
(Kabam)
Social/Online Games
GDC China 2011
Creating MMO's for Social Platforms
by Hendrick Sukardi
(Kabam)
Social/Online Games
- Chinese
GDC China 2011
Creating MMO's for Social Platforms
by Hendrick Sukardi
(Kabam)
Social/Online Games
- Chinese
GDC China 2011
Creating MMO's for Social Platforms
by Hendrick Sukardi
(Kabam)
Social/Online Games
GDC China 2011
Experiences and Thoughts on Establishing Economic System of Large-scale ...
by Yi Wang
(Xinyou Technologe)
Social/Online Games
GDC China 2011
Experiences and Thoughts on Establishing Economic System of Large-scale ...
by Yi Wang
(Xinyou Technologe)
Social/Online Games
- Chinese
GDC China 2011
Experiences and Thoughts on Establishing Economic System of Large-scale ...
by Yi Wang
(Xinyou Technologe)
Social/Online Games
- Chinese
GDC China 2011
Experiences and Thoughts on Establishing Economic System of Large-scale ...
by Yi Wang
(Xinyou Technologe)
Social/Online Games
GDC China 2011
Fundamental Multiplayer RPG Math
by Sara Jensen Schubert
(KingsIsle Entertainment)
Social/Online Games
GDC China 2011
Fundamental Multiplayer RPG Math
by Sara Jensen Schubert
(KingsIsle Entertainment)
Social/Online Games
- Chinese
GDC China 2011
Fundamental Multiplayer RPG Math
by Sara Jensen Schubert
(KingsIsle Entertainment)
Social/Online Games
GDC China 2011
Gaming and the Cloud
by Brian Prince
(Microsoft)
Social/Online Games
GDC China 2011
Gaming and the Cloud
by Brian Prince
(Microsoft)
Social/Online Games
- Chinese
GDC China 2011
Gaming and the Cloud
by Brian Prince
(Microsoft)
Social/Online Games
GDC China 2011
Gaming and the Cloud
by Brian Prince
(Microsoft)
Social/Online Games
- Chinese
GDC China 2011
Getting Social Games to Play Global
by Rony Xu
(Happy Elements)
Social/Online Games
GDC China 2011
Getting Social Games to Play Global
by Rony Xu
(Happy Elements)
Social/Online Games
- Chinese
GDC China 2011
Getting Social Games to Play Global
by Rony Xu
(Happy Elements)
Social/Online Games
GDC China 2011
Getting Social Games to Play Global
by Rony Xu
(Happy Elements)
Social/Online Games
- Chinese
GDC China 2011
Globalization of Social Games: Challenges and Strategies
by Binsen Tang
(XingCloud)
Social/Online Games
GDC China 2011
Globalization of Social Games: Challenges and Strategies
by Binsen Tang
(XingCloud)
Social/Online Games
- Chinese
GDC China 2011
Globalization of Social Games: Challenges and Strategies
by Binsen Tang
(XingCloud)
Social/Online Games
GDC China 2011
Making RPG's That Stand the Test of Time
by Brian Fargo
(Leader in Exile)
Other
- Chinese
GDC China 2011
Making RPG's That Stand the Test of Time
by Brian Fargo
(Leader in Exile)
Other
GDC China 2011
Making RPG's That Stand the Test of Time
by Brian Fargo
(Leader in Exile)
Other
- Chinese
GDC China 2011
Making RPG's That Stand the Test of Time
by Brian Fargo
(Leader in Exile)
Other
GDC China 2011
Marvel Super Hero Squad Online Postmortem - An MMO For the
Whole Family...
by Jason Robar
(Amazing Society)
Social/Online Games
GDC China 2011
Marvel Super Hero Squad Online Postmortem - An MMO For the
Whole Family...
by Jason Robar
(Amazing Society)
Social/Online Games
- Chinese
GDC China 2011
Marvel Super Hero Squad Online Postmortem - An MMO For the
Whole Family...
by Jason Robar
(Amazing Society)
Social/Online Games
GDC China 2011
Research on Successful R & D Model of MMO
by Peixiong Wang
(Woool Game Studio)
Social/Online Games
GDC China 2011
Research on Successful R & D Model of MMO
by Peixiong Wang
(Woool Game Studio)
Social/Online Games
- Chinese
GDC China 2011
Research on Successful R & D Model of MMO
by Peixiong Wang
(Woool Game Studio)
Social/Online Games
GDC China 2011
Research on Successful R & D Model of MMO
by Peixiong Wang
(Woool Game Studio)
Social/Online Games
- Chinese
GDC China 2011
Retain Your Customers by Letting Go: Fixing the Short Term Tactics
that...
by Scott Rigby
(Immersyve)
Social/Online Games
GDC China 2011
Retain Your Customers by Letting Go: Fixing the Short Term Tactics
that...
by Scott Rigby
(Immersyve)
Social/Online Games
- Chinese
GDC China 2011
Retain Your Customers by Letting Go: Fixing the Short Term Tactics
that...
by Scott Rigby
(Immersyve)
Social/Online Games
GDC China 2011
Retain Your Customers by Letting Go: Fixing the Short Term Tactics
that...
by Scott Rigby
(Immersyve)
Social/Online Games
- Chinese
GDC China 2011
Sharing with Developers the Vision and Ideas to Achieve a Successful
Gl...
by Brian Oh
(Gamevil)
Social/Online Games
GDC China 2011
Sharing with Developers the Vision and Ideas to Achieve a Successful
Gl...
by Brian Oh
(Gamevil)
Social/Online Games
- Chinese
GDC China 2011
Sharing with Developers the Vision and Ideas to Achieve a Successful
Gl...
by Brian Oh
(Gamevil)
Social/Online Games
- Chinese
GDC China 2011
Sharing with Developers the Vision and Ideas to Achieve a Successful
Gl...
by Brian Oh
(Gamevil)
Social/Online Games
GDC China 2011
Social Games Development and Operating Experiences in Asia, especially i...
by Patrick Liu
(DICE, EA)
Social/Online Games
GDC China 2011
Social Games Development and Operating Experiences in Asia, especially i...
by Patrick Liu
(DICE, EA)
Social/Online Games
- Chinese
GDC China 2011
Social Games Development and Operating Experiences in Asia, especially i...
by Patrick Liu
(DICE, EA)
Social/Online Games
GDC China 2011
Social Games Development and Operating Experiences in Asia, especially i...
by Patrick Liu
(DICE, EA)
Social/Online Games
- Chinese
GDC China 2011
Some Tricks in Building the Economic System for MMO
by Feng Tian
(Shanghai Juiia Network Technology)
Social/Online Games
- Chinese
GDC China 2011
Some Tricks in Building the Economic System for MMO
by Feng Tian
(Shanghai Juiia Network Technology)
Social/Online Games
- Chinese
GDC China 2011
Some Tricks in Building the Economic System for MMO
by Feng Tian
(Shanghai Juiia Network Technology)
Social/Online Games
GDC China 2011
The Importance of Multi-Platform for Social Gaming
by Randy Lee
(CrowdStar)
Social/Online Games
- Chinese
GDC China 2011
The Importance of Multi-Platform for Social Gaming
by Randy Lee
(CrowdStar)
Social/Online Games
GDC China 2011
The Importance of Multi-Platform for Social Gaming
by Randy Lee
(CrowdStar)
Social/Online Games
- Chinese
GDC China 2011
The Importance of Multi-Platform for Social Gaming
by Randy Lee
(CrowdStar)
Social/Online Games
GDC China 2011
The Smurfs How to Develop a Successful Facebook Game in China
by Richard Tsao
(Ubisoft Chengdu)
Social/Online Games
GDC China 2011
The Smurfs How to Develop a Successful Facebook Game in China
by Richard Tsao
(Ubisoft Chengdu)
Social/Online Games
- Chinese
GDC China 2011
The Smurfs How to Develop a Successful Facebook Game in China
by Richard Tsao
(Ubisoft Chengdu)
Social/Online Games
- Chinese
GDC China 2011
The Smurfs How to Develop a Successful Facebook Game in China
by Richard Tsao
(Ubisoft Chengdu)
Social/Online Games
GDC China 2011
Video Games as a Medium for Entertainment & Artistic Expression
by Jenova Chen
(thatgamecompany)
Other
- Chinese
GDC China 2011
Video Games as a Medium for Entertainment & Artistic Expression
by Jenova Chen
(thatgamecompany)
Other
GDC China 2011
Video Games as a Medium for Entertainment & Artistic Expression
by Jenova Chen
(thatgamecompany)
Other
- Chinese