GDC China 2011
Brewing your Own Game Engine - the Pros and Cons of Using Open Source So...
by Yo Feng
(Coconut Island Studio)
Programming
- Chinese
GDC China 2011
Brewing your Own Game Engine - the Pros and Cons of Using Open Source So...
by Yo Feng
(Coconut Island Studio)
Programming
GDC China 2011
Brewing your Own Game Engine - the Pros and Cons of Using Open Source So...
by Yo Feng
(Coconut Island Studio)
Programming
GDC China 2011
Brewing your Own Game Engine - the Pros and Cons of Using Open Source So...
by Yo Feng
(Coconut Island Studio)
Programming
- Chinese
GDC China 2011
Double-Coding: Making Online Games for Both the Casual and the
Hardcore
by Damion Schubert
(Bioware Austin)
Programming
GDC China 2011
Double-Coding: Making Online Games for Both the Casual and the
Hardcore
by Damion Schubert
(Bioware Austin)
Programming
- Chinese
GDC China 2011
Double-Coding: Making Online Games for Both the Casual and the
Hardcore
by Damion Schubert
(Bioware Austin)
Programming
- Chinese
GDC China 2011
Double-Coding: Making Online Games for Both the Casual and the
Hardcore
by Damion Schubert
(Bioware Austin)
Programming
GDC China 2011
Rapid Prototyping Techniques for Kinect Game Development
by Drew Skillman
(Double Fine Productions)
Programming
GDC China 2011
Rapid Prototyping Techniques for Kinect Game Development
by Drew Skillman
(Double Fine Productions)
Programming
GDC China 2011
Rapid Prototyping Techniques for Kinect Game Development
by Drew Skillman
(Double Fine Productions)
Programming
- Chinese
GDC China 2011
Rapid Prototyping Techniques for Kinect Game Development
by Drew Skillman
(Double Fine Productions)
Programming
GDC China 2011
The Road to HTML5 Games: Challenges and Opportunities
by Qi Chen
(Spil Games Asia)
Programming
- Chinese
GDC China 2011
The Road to HTML5 Games: Challenges and Opportunities
by Qi Chen
(Spil Games Asia)
Programming