GDC Europe 2009
A Discussion with Don Daglow
by Don Daglow
(Don Daglow Interactive Entertainment)
Game Design
GDC Europe 2009
AION Game Design
by Yongchan Jee
(NCsoft Corporation)
Game Design
GDC Europe 2009
Choice: The Ultimate Game Mechanic
by Peter Molyneux
(Lionhead Studios)
Game Design
GDC Europe 2009
Choice: The Ultimate Game Mechanic
by Peter Molyneux
(Lionhead Studios)
Game Design
GDC Europe 2009
Design, Constraints and Integrity
by Dino Dini
(NHTV)
Game Design
GDC Europe 2009
Design, Constraints and Integrity
by Dino Dini
(NHTV)
Game Design
GDC Europe 2009
Designing for New Audiences
by Don Daglow
(Don Daglow Interactive Entertainment)
Game Design
GDC Europe 2009
Designing for New Audiences
by Don Daglow
(Don Daglow Interactive Entertainment)
Game Design
GDC Europe 2009
Designing Social Games
by Steve Meretzky
(Playdom)
Game Design
GDC Europe 2009
Designing Women
by Margaret Wallace
(Rebel Monkey, Playmatics)
Game Design
GDC Europe 2009
Effective In-Game Advertising Placements: The Good, The Bad, and The Ugly
by Brian Blau
(Double Fusion)
Game Design
GDC Europe 2009
FLOWER: Design Postmortem
by Kellee Santiago
(thatgamecompany, LLC)
Game Design
GDC Europe 2009
Game Design 101
by Christoph Quas
(Sproing)
Game Design
GDC Europe 2009
Services, Social Hubs & Game Development
by Jonas Antonsson
(Gogogic)
Game Design
GDC Europe 2009
Writing Interactive Narrative for a Mature Audience
by David Cage
(Quantic Dream)
Game Design
GDC Europe 2009
Writing Interactive Narrative for a Mature Audience
by David Cage
(Quantic Dream)
Game Design