GDC Europe 2011
Evoking Emotions and Achieving Success by Breaking All the Rules
by Thomas Grip
(Frictional Games)
Independent Games Summit
GDC Europe 2011
Playing is a Core Human Desire - How Social Games Change the Entertainme...
by Jens Begemann
(wooga)
Business & Marketing
GDC Europe 2011
The Magic Gun: Surviving IP Development Through Embracing Your Constraints
by Jason VandenBerghe
(Ubisoft)
Game Design
10 Social Design Tips to Level Up Your Mobile Game (Presented by Papaya...
by Oscar Clark
(Papaya Mobile)
Smartphone & Tablet Games Summit
169.939.900 Square Miles - Real World Games Far Beyond Check-Ins
by Andreas Suika
(flaregames)
Game Design
A Massive Challenge: The Cross-Platform Approach of the Mobile MMO TibiaME
by Benjamin Zuckerer
(CipSoft)
Smartphone & Tablet Games Summit
A Massive Challenge: The Cross-Platform Approach of the Mobile MMO TibiaME
by Benjamin Zuckerer
(CipSoft)
Smartphone & Tablet Games Summit
Addressing Human Scalability Through Multi-User Editing Using Revision D...
by John Rittenhouse
(CCP Games)
Programming
Addressing Human Scalability Through Multi-User Editing Using Revision D...
by John Rittenhouse
(CCP Games)
Programming
Adopting the Hollywood Production Model: How Revolution Reinvented Itsel...
by Charles Cecil
(Revolution)
Game Design
All Points Bulletin: Reloaded - When a $100 Million AAA Game Goes Free2Play
by Bjorn Book-Larsson
(GamersFirst)
Production
All Points Bulletin: Reloaded - When a $100 Million AAA Game Goes Free2Play
by Bjorn Book-Larsson
(GamersFirst)
Production
Allmighty Ban-Hammer: What Are Your Rights - and Obligations - as a Comm...
by Kai Bodensiek
(Brehm & v.Moers)
Community Management Summit
An Old Horse Learning New Tricks - From AAA Retail to AAA Online
by Cevat Yerli
(Crytek)
Game Design
An Old Horse Learning New Tricks - From AAA Retail to AAA Online
by Cevat Yerli
(Crytek)
Game Design
An Open World Game in 60FPS? Direction that Transcends Limitations in Dr...
by Mike Haynes
(Red Storm Entertainment)
Visual Arts
Animal Logic: The Deal and Development Behind National Geographic Animal...
by Clark Stacey
(Smart Bomb Interactive)
Game Design
Animal Logic: The Deal and Development Behind National Geographic Animal...
by Clark Stacey
(Smart Bomb Interactive)
Game Design
Ask the Decision Makers: Find Out What Publishers Want and How to Get Wh...
by Jeff Hilbert
(Digital Development Management)
Business & Marketing
Beyond Fun: Perspectives on Video Games as Expressive Experiences
by Thomas Grip
(Frictional Games)
Independent Games Summit
Beyond Fun: Perspectives on Video Games as Expressive Experiences
by Thomas Grip
(Frictional Games)
Independent Games Summit
Big Bucks for Bits and Bytes - A Holistic Approach to Selling Virtual Goods
by Martin Nerurkar
(Gameforge Productions GmbH)
Game Design
Big Bucks for Bits and Bytes - A Holistic Approach to Selling Virtual Goods
by Martin Nerurkar
(Gameforge Productions GmbH)
Game Design
Board Game Mobilization - What's Now, What's Next
by Matthias Hellmund
(Exozet Games GmbH)
Smartphone & Tablet Games Summit
Board Game Mobilization - What's Now, What's Next
by Matthias Hellmund
(Exozet Games GmbH)
Smartphone & Tablet Games Summit
Break it Down! How Harmonix and Kinect Taught the World to Dance; The De...
by Dean Tate
(Harmonix Music)
Game Design
Bringing Licensed Content to the iPad
by James Lamorticelli
(Telltale Games)
Smartphone & Tablet Games Summit
Browser, Client or Both? How Should I Make My Game
by Rob Unsworth
(Digital Chocolate)
Business & Marketing
Browser, Client or Both? How Should I Make My Game
by Rob Unsworth
(Digital Chocolate)
Business & Marketing
Building Premium Online Games for the New Games Era
by David Reid
(Trion Worlds)
Business & Marketing
Building Premium Online Games for the New Games Era
by David Reid
(Trion Worlds)
Business & Marketing
Community Management - It Is More than Forum Moderation. Skills, Recruit...
by Valerie Massey
(CCP Games)
Community Management Summit
Community Management in "The Settlers Online"
by Teut Weidemann
(Ubisoft/Bluebyte Germany)
Community Management Summit
Community Management in "The Settlers Online"
by Teut Weidemann
(Ubisoft/Bluebyte Germany)
Community Management Summit
Community Management's Time is NOW!
by Gordon Walton
(Playdom)
Community Management Summit
Community Management's Time is NOW!
by Gordon Walton
(Playdom)
Community Management Summit
Community Relations and Outsourcing - A Marriage of Convenience
by Richard Weil
(Metaverse Mod Squad)
Community Management Summit
Community Relations and Outsourcing - A Marriage of Convenience
by Richard Weil
(Metaverse Mod Squad)
Community Management Summit
Crysis 2 Multiplayer : A Programmer's Postmortem
by Peter Hall
(Crytek)
Programming
Crysis 2 Multiplayer : A Programmer's Postmortem
by Peter Hall
(Crytek)
Programming
Developer + Publisher = Partnership
by Shams Jorjani
(Paradox Interactive)
Business & Marketing
Developer + Publisher = Partnership
by Shams Jorjani
(Paradox Interactive)
Business & Marketing
Developing New Audiences: When the Past Can't Predict Your Future
by Kellee Santiago
(thatgamecompany)
Independent Games Summit
Devs vs. Trolls: A Survival Guide to Player Communications
by Linda Carlson
(Sony Online Entertainment)
Community Management Summit
Digital Evolution Accelerates: The Rise of "Smart" TV
by Paul Nowosad
(TransGaming)
Business & Marketing
Digital Evolution Accelerates: The Rise of "Smart" TV
by Paul Nowosad
(TransGaming)
Business & Marketing
EGDF in GDCE 2011
by Andreas Gerber
(Xaitment)
Production
EGDF in GDCE 2011
by Andreas Gerber
(Xaitment)
Production
EGDF in GDCE 2011
by Andreas Gerber
(Xaitment)
Production
Everything I Ever Needed to Know About Online Communities I Learned from...
by Valerie Massey
(CCP Games)
Community Management Summit
Everything I Ever Needed to Know About Online Communities I Learned from...
by Valerie Massey
(CCP Games)
Community Management Summit
Evoking Emotions and Achieving Success by Breaking All the Rules
by Thomas Grip
(Frictional Games)
Independent Games Summit
f2p Online Games: The Game Is Not Enough
by Teut Weidemann
(Ubisoft/Bluebyte Germany)
Production
f2p Online Games: The Game Is Not Enough
by Teut Weidemann
(Ubisoft/Bluebyte Germany)
Production
FIFA 11 Be A Goalkeeper Design Walkthrough: From Concept Discovery to Final
by Sebastian Enrique
(Electronic Arts)
Game Design
From Boxes to Life! How to Prototype and Develop Creatures: Mass Effect ...
by Scylla Costa
(Bioware)
Production
From Boxes to Life! How to Prototype and Develop Creatures: Mass Effect ...
by Scylla Costa
(Bioware)
Production
From Console to Facebook: Blue Fang Games and the Big Pivot
by Hank Howie
(Blue Fang Games)
Business & Marketing
From Console to Facebook: Blue Fang Games and the Big Pivot
by Hank Howie
(Blue Fang Games)
Business & Marketing
From iOS to Android - Galaxy on Fire 2 Does the Green Robot
by Marc Hehmeyer
(FISHLABS Entertainment GmbH)
Smartphone & Tablet Games Summit
From iOS to Android - Galaxy on Fire 2 Does the Green Robot
by Marc Hehmeyer
(FISHLABS Entertainment GmbH)
Smartphone & Tablet Games Summit
From Saving the Princess to Saving the Cow: Content Lessons from MMOs to...
by Anne Toole
(The Write Toole)
Social Games Summit
From Saving the Princess to Saving the Cow: Content Lessons from MMOs to...
by Anne Toole
(The Write Toole)
Social Games Summit
Game Content Rating Systems Must Change
by Guillaume de Fondaumiere
(Quantic Dream)
Game Design
Game Content Rating Systems Must Change
by Guillaume de Fondaumiere
(Quantic Dream)
Game Design
Game Design Battles: Pink vs. Blue
by Peter Hofstede
(Spil Games)
Game Design
Game Design Battles: Pink vs. Blue
by Peter Hofstede
(Spil Games)
Game Design
GameStop's Digital Strategy: Bringing Immersive Gaming to a Digital Audi...
by Steve Nix
(GameStop)
Business & Marketing
GameStop's Digital Strategy: Bringing Immersive Gaming to a Digital Audi...
by Steve Nix
(GameStop)
Business & Marketing
Gardens of Time: Art and Iteration
by Eric Todd
(Playdom)
Visual Arts
Get in Touch: Effective Transition from PC to Mobile, with Proper Game D...
by Oded Sharon
(Corbomite Games)
Smartphone & Tablet Games Summit
Get in Touch: Effective Transition from PC to Mobile, with Proper Game D...
by Oded Sharon
(Corbomite Games)
Smartphone & Tablet Games Summit
Handling Many Platforms with a Small Development Team
by Dietmar Hauser
(Sproing Interactive Media)
Production
Handling Many Platforms with a Small Development Team
by Dietmar Hauser
(Sproing Interactive Media)
Production
Hey, You Should Play This! Lessons Learned from Helping 100 Million User...
by Jussi Laakkonen
(Applifier)
Social Games Summit
Hey, You Should Play This! Lessons Learned from Helping 100 Million User...
by Jussi Laakkonen
(Applifier)
Social Games Summit
Hollywood IPs - Chance and Opportunity for Browser Games
by Philip Reisberger
(Bigpoint GmbH)
Business & Marketing
Hollywood IPs - Chance and Opportunity for Browser Games
by Philip Reisberger
(Bigpoint GmbH)
Business & Marketing
Host, Scale and Manage Big Games
by Jonathan Weiss
(Peritor GmbH)
Programming
Host, Scale and Manage Big Games
by Jonathan Weiss
(Peritor GmbH)
Programming
Hotspots Flops and uOps (Presented by Intel)
by Levent Akyil
(Intel)
Programming
How Social Games Can Change The Way We Interact With Music (Presented by...
by Xavier Louis
(MXP4)
Business & Marketing
How to Use Data to Achieve $500+ LTV from Your Gamers
by Fabian Ahmadi
(Outspark)
Business & Marketing
How to Use Data to Achieve $500+ LTV from Your Gamers
by Fabian Ahmadi
(Outspark)
Business & Marketing
Implementing Robust and Scalable Art Integration
by Steve Kestell
(EA Canada)
Production