GDC Next 2013
Beta Testing: Succeed or Die
by Jori Pearsall
(GREE International)
Free to Play & New Game Business Models
GDC Next 2013
Beta Testing: Succeed or Die
by Jori Pearsall
(GREE International)
Free to Play & New Game Business Models
GDC Next 2013
Beta Testing: Succeed or Die
by Jori Pearsall
(GREE International)
Free to Play & New Game Business Models
GDC Next 2013
Finding the Fun: Playtesting Your Way to Success
by Stephen Jarrett
(Arkadium)
Free to Play & New Game Business Models
GDC Next 2013
Finding the Fun: Playtesting Your Way to Success
by Stephen Jarrett
(Arkadium)
Free to Play & New Game Business Models
GDC Next 2013
Finding the Fun: Playtesting Your Way to Success
by Stephen Jarrett
(Arkadium)
Free to Play & New Game Business Models
GDC Next 2013
Free-to-Play Market: Data & Trends 2013
by Joost van Dreunen
(SuperData Research)
Free to Play & New Game Business Models
GDC Next 2013
Free-to-Play Market: Data & Trends 2013
by Joost van Dreunen
(SuperData Research)
Free to Play & New Game Business Models
GDC Next 2013
Free-to-Play Market: Data & Trends 2013
by Joost van Dreunen
(SuperData Research)
Free to Play & New Game Business Models
GDC Next 2013
How to Avoid Pay-to-Win with F2P
by Jack Emmert
(Cryptic Studios)
Free to Play & New Game Business Models
GDC Next 2013
Metrics Aren't the Message: It's About Happy Players
by Laralyn McWilliams
(The Workshop Entertainment)
Free to Play & New Game Business Models
GDC Next 2013
Metrics Aren't the Message: It's About Happy Players
by Laralyn McWilliams
(The Workshop Entertainment)
Free to Play & New Game Business Models
GDC Next 2013
Monetization Lessons from Asian Free-To-Play Games
by Tom Nichols
(Aeria Games & Entertainment)
Free to Play & New Game Business Models
GDC Next 2013
Monetization Lessons from Asian Free-To-Play Games
by Tom Nichols
(Aeria Games & Entertainment)
Free to Play & New Game Business Models
GDC Next 2013
Monetization Lessons from Asian Free-To-Play Games
by Tom Nichols
(Aeria Games & Entertainment)
Free to Play & New Game Business Models
GDC Next 2013
Should I Pay or Should I Go? Consumer Attitudes on F2P and Alternative P...
by Robert Crawford
(Frank N. Magid Associates)
Free to Play & New Game Business Models
GDC Next 2013
Should I Pay or Should I Go? Consumer Attitudes on F2P and Alternative P...
by Robert Crawford
(Frank N. Magid Associates)
Free to Play & New Game Business Models
GDC Next 2013
Should I Pay or Should I Go? Consumer Attitudes on F2P and Alternative P...
by Robert Crawford
(Frank N. Magid Associates)
Free to Play & New Game Business Models
GDC Next 2013
The Odd Couple: Marrying Microtransactions and Subscriptions in Gardens ...
by Arnab Basu
(Playdom - Disney Interactive)
Free to Play & New Game Business Models
GDC Next 2013
The Odd Couple: Marrying Microtransactions and Subscriptions in Gardens ...
by Arnab Basu
(Playdom - Disney Interactive)
Free to Play & New Game Business Models
GDC Next 2013
Top Eleven: Achieving Global Success via Emerging Markets
by Nikola Cavic
(Nordeus)
Free to Play & New Game Business Models
GDC Next 2013
Top Eleven: Achieving Global Success via Emerging Markets
by Nikola Cavic
(Nordeus)
Free to Play & New Game Business Models
GDC Next 2013
Top Eleven: Achieving Global Success via Emerging Markets
by Nikola Cavic
(Nordeus)
Free to Play & New Game Business Models
GDC Next 2013
What Are the Differences in Free-to-Play Player Behaviors Across Console...
by Chris Early
(Ubisoft)
Free to Play & New Game Business Models
GDC Next 2013
What Are the Differences in Free-to-Play Player Behaviors Across Console...
by Chris Early
(Ubisoft)
Free to Play & New Game Business Models
GDC Next 2013
Where the Whales Live: The Pyramid Model of F2P Design
by Nicholas Lovell
(Gamesbrief)
Free to Play & New Game Business Models
GDC Next 2013
Where the Whales Live: The Pyramid Model of F2P Design
by Nicholas Lovell
(Gamesbrief)
Free to Play & New Game Business Models
GDC Next 2013
Where the Whales Live: The Pyramid Model of F2P Design
by Nicholas Lovell
(Gamesbrief)
Free to Play & New Game Business Models