GDC Next 2013
Building Mobile Games for the Next Consumer Mega Trend: Wearable Technology
by Shawn Hardin
(Mind Pirate)
Smartphone & Tablet Games
GDC Next 2013
Building Mobile Games for the Next Consumer Mega Trend: Wearable Technology
by Shawn Hardin
(Mind Pirate)
Smartphone & Tablet Games
GDC Next 2013
Building Mobile Games for the Next Consumer Mega Trend: Wearable Technology
by Shawn Hardin
(Mind Pirate)
Smartphone & Tablet Games
GDC Next 2013
Co-op First: 10 Rules for Designing Successful Non-Zero-Sum Games
by Amy Jo Kim
(Shufflebrain)
Smartphone & Tablet Games
GDC Next 2013
Co-op First: 10 Rules for Designing Successful Non-Zero-Sum Games
by Amy Jo Kim
(Shufflebrain)
Smartphone & Tablet Games
GDC Next 2013
COPPA - Applicability and Permitted Targeting
by Siofra Flood
(Swrve)
Smartphone & Tablet Games
GDC Next 2013
COPPA - Applicability and Permitted Targeting
by Siofra Flood
(Swrve)
Smartphone & Tablet Games
GDC Next 2013
Cut the Rope: Growing the Green Monster
by Semyon Voinov
(ZeptoLab)
Smartphone & Tablet Games
GDC Next 2013
Cut the Rope: Growing the Green Monster
by Semyon Voinov
(ZeptoLab)
Smartphone & Tablet Games
GDC Next 2013
Data Gone Wrong: Bad Tests, Terrible KPIs and Other Pitfalls
by Emily Greer
(Kongregate)
Smartphone & Tablet Games
GDC Next 2013
Data Gone Wrong: Bad Tests, Terrible KPIs and Other Pitfalls
by Emily Greer
(Kongregate)
Smartphone & Tablet Games
GDC Next 2013
Data Gone Wrong: Bad Tests, Terrible KPIs and Other Pitfalls
by Emily Greer
(Kongregate)
Smartphone & Tablet Games
GDC Next 2013
Designing Games for Fun and Profit: A Diner Dash Rush Retrospective
by Tom Hall
(PlayFirst)
Smartphone & Tablet Games
GDC Next 2013
Designing Games for Fun and Profit: A Diner Dash Rush Retrospective
by Tom Hall
(PlayFirst)
Smartphone & Tablet Games
GDC Next 2013
Designing In-Game Purchases
by Ethan Levy
(FamousAspect)
Smartphone & Tablet Games
GDC Next 2013
Designing In-Game Purchases
by Ethan Levy
(FamousAspect)
Smartphone & Tablet Games
GDC Next 2013
Designing In-Game Purchases
by Ethan Levy
(FamousAspect)
Smartphone & Tablet Games
GDC Next 2013
Getting Your App Noticed: User Acquisition Heading into the Holidays
by Michael Dawson
(Pocket Gems)
Smartphone & Tablet Games
GDC Next 2013
Getting Your App Noticed: User Acquisition Heading into the Holidays
by Michael Dawson
(Pocket Gems)
Smartphone & Tablet Games
GDC Next 2013
Google Play Games 6 Months In: What We've Learned
by Todd Kerpelman
(Google)
Smartphone & Tablet Games
GDC Next 2013
Google Play Games 6 Months In: What We've Learned
by Todd Kerpelman
(Google)
Smartphone & Tablet Games
GDC Next 2013
Graphics Technology Challenges and Innovations for iOS in Supernauts (GD...
by Harri Hatinen
(Grand Cru)
Smartphone & Tablet Games
GDC Next 2013
Graphics Technology Challenges and Innovations for iOS in Supernauts (GD...
by Harri Hatinen
(Grand Cru)
Smartphone & Tablet Games
GDC Next 2013
Marketing and Monetization for Mobile Indies: Lessons from the Trenches
by Keith Katz
(Execution Labs)
Smartphone & Tablet Games
GDC Next 2013
Marketing and Monetization for Mobile Indies: Lessons from the Trenches
by Keith Katz
(Execution Labs)
Smartphone & Tablet Games
GDC Next 2013
Marketing and Monetization for Mobile Indies: Lessons from the Trenches
by Keith Katz
(Execution Labs)
Smartphone & Tablet Games
GDC Next 2013
Minimalist Game Design for Mobile Devices
by Thomas Ryder
(House on Fire)
Smartphone & Tablet Games
GDC Next 2013
Minimalist Game Design for Mobile Devices
by Thomas Ryder
(House on Fire)
Smartphone & Tablet Games
GDC Next 2013
Mouth Sticks to Full Control: Accessibility Concerns for Visually Rich M...
by Sean Petty
(University of Michigan)
Smartphone & Tablet Games
GDC Next 2013
Mouth Sticks to Full Control: Accessibility Concerns for Visually Rich M...
by Sean Petty
(University of Michigan)
Smartphone & Tablet Games
GDC Next 2013
Mouth Sticks to Full Control: Accessibility Concerns for Visually Rich M...
by Sean Petty
(University of Michigan)
Smartphone & Tablet Games
GDC Next 2013
Raising VC Funding for Mobile Games
by Seth Sivak
(Proletariat Inc.)
Smartphone & Tablet Games
GDC Next 2013
Raising VC Funding for Mobile Games
by Seth Sivak
(Proletariat Inc.)
Smartphone & Tablet Games
GDC Next 2013
Syncing Success - Managing Online/Offline Game States Across Devices
by Dave Geurts
(Smart Bomb Interactive)
Smartphone & Tablet Games
GDC Next 2013
Syncing Success - Managing Online/Offline Game States Across Devices
by Dave Geurts
(Smart Bomb Interactive)
Smartphone & Tablet Games
GDC Next 2013
Syncing Success - Managing Online/Offline Game States Across Devices
by Dave Geurts
(Smart Bomb Interactive)
Smartphone & Tablet Games
GDC Next 2013
The Evolution of Sonic: Dashing into a Freemium World
by Ethan Einhorn
(SEGA)
Smartphone & Tablet Games
GDC Next 2013
The Evolution of Sonic: Dashing into a Freemium World
by Ethan Einhorn
(SEGA)
Smartphone & Tablet Games
GDC Next 2013
The Power of Adaptive Marketing for Games
by Jay Cohen
(Playnomics)
Smartphone & Tablet Games
GDC Next 2013
The Power of Adaptive Marketing for Games
by Jay Cohen
(Playnomics)
Smartphone & Tablet Games
GDC Next 2013
The Power of Adaptive Marketing for Games
by Jay Cohen
(Playnomics)
Smartphone & Tablet Games
GDC Next 2013
The Sticky Science of New User Experiences
by Seran Chen
(KIXEYE)
Smartphone & Tablet Games
GDC Next 2013
The Sticky Science of New User Experiences
by Seran Chen
(KIXEYE)
Smartphone & Tablet Games
GDC Next 2013
The Sticky Science of New User Experiences
by Seran Chen
(KIXEYE)
Smartphone & Tablet Games
GDC Next 2013
Where's My Flow? Holistic Content Design
by Tom Smith
(Disney Mobile)
Smartphone & Tablet Games
GDC Next 2013
Where's My Flow? Holistic Content Design
by Tom Smith
(Disney Mobile)
Smartphone & Tablet Games