GDC 2001
Design Patterns for Massively Multiplayer Environments
by Rich Vogel
Audio
GDC 2001
Real-Time Photorealism via Procedural Shaders
by Dan Baker
(Firaxis)
Audio
GDC 2001
Web Audio Panel
by Jeff Essex
(Audiosyncrasy)
Audio
GDC 2001
Will Games Ever Become a Legitimate Art Form?
by Jacob Stephens
Audio