GDC 2001
Consoles vs. PCs: Is the PC Really Dead?
by Bing Gordon
(Kleiner Perkins Caufield & Byers)
Game Design
GDC 2001
Principles for Developing Successful Games
by Bruce Shelley
(Ensemble Studios)
Game Design
GDC 2001
Principles for Developing Successful Games
by Bruce Shelley
(Ensemble Studios)
Game Design
GDC 2001
The Architecture of Level Design
by Duncan Brown
Level Design
GDC 2001
The Social Phenomenon of Gaming: People Coming Together for the Sake of ...
by Larry Hodgson
Game Design
GDC 2001
Unlocking the DNA of Sigma: Playing in the Sandbox?
by Alex Garden
Game Design
GDC 2001
Unwired Games! Wireless Multimedia Game Design
by Robert Tercek
Game Design
GDC 2001
Use of Realism in Level Design
by Jacob Stephens
Level Design
GDC 2001
Using Video Input for Games
by Richard Marks
(SCEA R&D)
Game Design
GDC 2001
What are the Cultural Borderlines of Games?
by Masaya Matsuura
Game Design