GDC 2009
(307) Beyond Behavior: An Introduction to Knowledge Representation
by Damian Isla
(Moonshot Games)
AI Summit
GDC 2009
HALO WARS: The Terrain of Next-Gen
by Colt McAnlis
(Blizzard)
Programming
(100) Advanced Visual Effects with Direct3D for PC
by Johan Andersson
(DICE)
Programming
(100) Advanced Visual Effects with Direct3D for PC
by Johan Andersson
(DICE)
Programming
(100) Advanced Visual Effects with Direct3D for PC
by Johan Andersson
(DICE)
Programming
(100) Advanced Visual Effects with Direct3D for PC
by Johan Andersson
(DICE)
Programming
(100) Advanced Visual Effects with Direct3D for PC
by Johan Andersson
(DICE)
Programming
(100) Advanced Visual Effects with Direct3D for PC
by Johan Andersson
(DICE)
Programming
(101) Learn Better Game Writing in a Day
by Evan Skolnick
(Independent)
Game Design
(102) Creativity Boot Camp '09
by Paul Schuytema
(University of Illinois)
Game Design
(102) Creativity Boot Camp '09
by Paul Schuytema
(University of Illinois)
Game Design
(103) FABLE II Localization Case Study
by Jason Shirley
(Microsoft Game Studios, Ireland)
Localization Summit
(103) Localization Tools
by Stephanie O'Malley Deming
(XLOC, Inc.)
Localization Summit
(103) Localization-Aware Game Development
by Heather Chandler
(Media Sunshine, Inc.)
Localization Summit
(103) Risks and Rewards of New Territories
by Tacey Miller
(Microsoft Corp.)
Localization Summit
(103) Welcome to the Game Localization Summit!
by Kate Edwards
(Englobe)
Localization Summit
(103) What is Localization?
by Kate Edwards
(Englobe)
Localization Summit
(200) Insomniac Games's Secrets of Console and Playstation 3 Programming
by Jonathan Garrett
(Insomniac Games)
Programming
(200) Insomniac Games's Secrets of Console and Playstation 3 Programming
by Jonathan Garrett
(Insomniac Games)
Programming
(200) Insomniac Games's Secrets of Console and Playstation 3 Programming
by Jonathan Garrett
(Insomniac Games)
Programming
(200) Insomniac Games's Secrets of Console and Playstation 3 Programming
by Jonathan Garrett
(Insomniac Games)
Programming
(200) Insomniac Games's Secrets of Console and Playstation 3 Programming
by Jonathan Garrett
(Insomniac Games)
Programming
(200) Insomniac Games's Secrets of Console and Playstation 3 Programming
by Jonathan Garrett
(Insomniac Games)
Programming
(202) Fundamentals of Game Design Workshop (SOLD OUT)
by Ernest Adams
(International Hobo)
Game Design
(202) Fundamentals of Game Design Workshop (SOLD OUT)
by Ernest Adams
(International Hobo)
Game Design
(203) The Big Picture 2009: Managing Your Game Dev Deal and Operating Yo...
by Jim Charne
(Law Offices James I Charne)
Business and Management
(204) A Vendor Perspective - Process Made Painless!
by Daniel Staton
(Massive Black)
Game Outsourcing Summit
(204) A Vendor Perspective - Process Made Painless!
by Daniel Staton
(Massive Black)
Game Outsourcing Summit
(204) A Vendor Perspective - Process Made Painless!
by Daniel Staton
(Massive Black)
Game Outsourcing Summit
(204) Putting It All Together - Building the Right Outsourcing Team
by Aaron Pulkka
(Activision)
Game Outsourcing Summit
(204) Unknown Soldiers: Technical Artists
by Jesse Rapczak
(Exigent Technologies LLC)
Game Outsourcing Summit
(204) Unknown Soldiers: Technical Artists
by Jesse Rapczak
(Exigent Technologies LLC)
Game Outsourcing Summit
(204) Welcome to a Great Experience in China!
by Christine Thaarup
(Eidos Shanghai)
Game Outsourcing Summit
(204) Welcome to a Great Experience in China!
by Christine Thaarup
(Eidos Shanghai)
Game Outsourcing Summit
(300) Math for Programmers/Physics for Programmers
by Erin Catto
(Blizzard Entertainment)
Programming
(300) Math for Programmers/Physics for Programmers
by Erin Catto
(Blizzard Entertainment)
Programming
(300) Math for Programmers/Physics for Programmers
by Erin Catto
(Blizzard Entertainment)
Programming
(300) Math for Programmers/Physics for Programmers
by Erin Catto
(Blizzard Entertainment)
Programming
(300) Math for Programmers/Physics for Programmers
by Erin Catto
(Blizzard Entertainment)
Programming
(300) Math for Programmers/Physics for Programmers
by Erin Catto
(Blizzard Entertainment)
Programming
(300) Math for Programmers/Physics for Programmers
by Erin Catto
(Blizzard Entertainment)
Programming
(300) Math for Programmers/Physics for Programmers
by Erin Catto
(Blizzard Entertainment)
Programming
(300) Math for Programmers/Physics for Programmers
by Erin Catto
(Blizzard Entertainment)
Programming
(300) Math for Programmers/Physics for Programmers
by Erin Catto
(Blizzard Entertainment)
Programming
(300) Math for Programmers/Physics for Programmers
by Erin Catto
(Blizzard Entertainment)
Programming
(300) Math for Programmers/Physics for Programmers
by Erin Catto
(Blizzard Entertainment)
Programming
(302) Audio Boot Camp
by Scott Selfon
(Microsoft)
Audio
(302) Audio Boot Camp
by Scott Selfon
(Microsoft)
Audio
(302) Audio Boot Camp
by Scott Selfon
(Microsoft)
Audio
(302) Audio Boot Camp
by Scott Selfon
(Microsoft)
Audio
(302) Audio Boot Camp
by Scott Selfon
(Microsoft)
Audio
(302) Audio Boot Camp
by Scott Selfon
(Microsoft)
Audio
(302) Audio Boot Camp
by Scott Selfon
(Microsoft)
Audio
(302) Audio Boot Camp
by Scott Selfon
(Microsoft)
Audio
(302) Audio Boot Camp
by Scott Selfon
(Microsoft)
Audio
(302) Audio Boot Camp
by Scott Selfon
(Microsoft)
Audio
(302) Audio Boot Camp
by Scott Selfon
(Microsoft)
Audio
(302) Audio Boot Camp
by Scott Selfon
(Microsoft)
Audio
(303) Business in a Red Ocean: Surviving the Squeeze
by Ofer Leidner
(Oberon Media, Inc)
Casual Games Summit
(303) Design Today
by Todd Kerpelman
(EA/Pogo)
Casual Games Summit
(303) Design Today
by Todd Kerpelman
(EA/Pogo)
Casual Games Summit
(303) Design Today
by Todd Kerpelman
(EA/Pogo)
Casual Games Summit
(303) Design Today
by Todd Kerpelman
(EA/Pogo)
Casual Games Summit
(303) Design Today
by Todd Kerpelman
(EA/Pogo)
Casual Games Summit
(303) Design Today
by Todd Kerpelman
(EA/Pogo)
Casual Games Summit
(303) Design Today
by Todd Kerpelman
(EA/Pogo)
Casual Games Summit
(303) Designing for the Blue Ocean
by John Welch
(Making Fun)
Casual Games Summit
(303) Designing for the Blue Ocean
by John Welch
(Making Fun)
Casual Games Summit
(303) Designing for the Blue Ocean
by John Welch
(Making Fun)
Casual Games Summit
(303) Designing for the Blue Ocean
by John Welch
(Making Fun)
Casual Games Summit
(303) Designing for the Blue Ocean
by John Welch
(Making Fun)
Casual Games Summit
(303) Games that Connect People - Part 1
by David Rohrl
(Playdom)
Casual Games Summit
(303) Games that Connect People - Part 1
by David Rohrl
(Playdom)
Casual Games Summit
(303) Games that Connect People - Part 2
by Jim Greer
(Kongregate)
Casual Games Summit
(303) Games that Connect People - Part 2
by Jim Greer
(Kongregate)
Casual Games Summit
(303) Intro to Casual Games - Part 1
by Steve Meretzky
(Playdom)
Casual Games Summit
(303) Intro to Casual Games - Part 2
by David Rohrl
(Playdom)
Casual Games Summit
(303) Intro to Casual Games - Part 2
by David Rohrl
(Playdom)
Casual Games Summit
(303) Intro to Casual Games - Part 2
by David Rohrl
(Playdom)
Casual Games Summit
(303) Red Ocean or Blue Ocean?
by Sebastien de Halleux
(Playfish)
Casual Games Summit
(303) The Year in Casual Game Design
by Nick Fortugno
(Playmatics)
Casual Games Summit
(304) Indies: Beyond Single-Player
by Jason Rohrer
((independent))
Independent Games Summit
(304) Indies: Beyond Single-Player
by Jason Rohrer
((independent))
Independent Games Summit
(304) Indies: Beyond Single-Player
by Jason Rohrer
((independent))
Independent Games Summit
(304) Indies: Beyond Single-Player
by Jason Rohrer
((independent))
Independent Games Summit
(304) Indies: Beyond Single-Player
by Jason Rohrer
((independent))
Independent Games Summit
(304) Indies: Beyond Single-Player
by Jason Rohrer
((independent))
Independent Games Summit
(304) Indies: Beyond Single-Player
by Jason Rohrer
((independent))
Independent Games Summit
(304) Indies: Beyond Single-Player
by Jason Rohrer
((independent))
Independent Games Summit
(304) Indies: Beyond Single-Player
by Jason Rohrer
((independent))
Independent Games Summit
(304) Indies: Beyond Single-Player
by Jason Rohrer
((independent))
Independent Games Summit
(304) Indies: Beyond Single-Player
by Jason Rohrer
((independent))
Independent Games Summit
(304) Indies: Beyond Single-Player
by Jason Rohrer
((independent))
Independent Games Summit
(304) Indies: Beyond Single-Player
by Jason Rohrer
((independent))
Independent Games Summit
(304) Indies: Beyond Single-Player
by Jason Rohrer
((independent))
Independent Games Summit
(304) Indies: Beyond Single-Player
by Jason Rohrer
((independent))
Independent Games Summit
(304) Indies: Beyond Single-Player
by Jason Rohrer
((independent))
Independent Games Summit
(304) Indies: Beyond Single-Player
by Jason Rohrer
((independent))
Independent Games Summit
(304) Indies: Beyond Single-Player
by Jason Rohrer
((independent))
Independent Games Summit
(304) Indies: Beyond Single-Player
by Jason Rohrer
((independent))
Independent Games Summit