GDC 2009
(307) #define GAME_AI
by Steve Rabin
(Nintendo of America)
AI Summit
GDC 2009
(307) 2008 AI Postmortems: SPORE, GEARS OF WAR 2, and BIOSHOCK
by Neil Kirby
(Alcatel-Lucent)
AI Summit
GDC 2009
(307) 2008 AI Postmortems: SPORE, GEARS OF WAR 2, and BIOSHOCK
by Neil Kirby
(Alcatel-Lucent)
AI Summit
GDC 2009
(307) 2008 AI Postmortems: SPORE, GEARS OF WAR 2, and BIOSHOCK
by Neil Kirby
(Alcatel-Lucent)
AI Summit
GDC 2009
(307) AI and Designers: Mind the Gap
by Soren Johnson
(EA2D)
AI Summit
GDC 2009
(307) AI Summit Final QA and Closing Remarks
by Steve Rabin
(Nintendo of America)
AI Summit
GDC 2009
(307) AI Summit Introduction and Welcome
by Dave Mark
(Intrinsic Algorithm)
AI Summit
GDC 2009
(307) Animating in a Complex World: Integrating AI and Animation
by Alex Champandard
(AiGameDev.com)
AI Summit
GDC 2009
(307) Animating in a Complex World: Integrating AI and Animation
by Alex Champandard
(AiGameDev.com)
AI Summit
GDC 2009
(307) Beyond Behavior: An Introduction to Knowledge Representation
by Damian Isla
(Moonshot Games)
AI Summit
GDC 2009
(307) Breaking the Cookie-Cutter: Modeling Individual Personality, Mood,...
by Dave Mark
(Intrinsic Algorithm)
AI Summit
GDC 2009
(307) Breaking the Cookie-Cutter: Modeling Individual Personality, Mood,...
by Dave Mark
(Intrinsic Algorithm)
AI Summit
GDC 2009
(307) From the Ground Up: AI Architecture and Design Patterns
by Brett Laming
(Rockstar Leeds)
AI Summit
GDC 2009
(307) From the Ground Up: AI Architecture and Design Patterns
by Brett Laming
(Rockstar Leeds)
AI Summit
GDC 2009
(307) Parallelism in AI: Multithreading Strategies and Opportunities for...
by Julien Hamaide
(Fishing Cactus)
AI Summit
GDC 2009
(307) Parallelism in AI: Multithreading Strategies and Opportunities for...
by Julien Hamaide
(Fishing Cactus)
AI Summit
GDC 2009
(307) Preparing for the Future: As a Professional Game AI Developer, Wha...
by John Funge
(Netflix)
AI Summit
GDC 2009
(307) The Photoshop of AI: Debating the Structure vs Style Decomposition...
by Chris Hecker
(definition six, inc.)
AI Summit
GDC 2009
(307) Toward Solving Pathfinding
by Chris Jurney
(THQ, Inc.)
AI Summit