GDC 2009
(302) Audio Boot Camp
by Scott Selfon
(Microsoft)
Audio
GDC 2009
(302) Audio Boot Camp
by Scott Selfon
(Microsoft)
Audio
GDC 2009
(302) Audio Boot Camp
by Scott Selfon
(Microsoft)
Audio
GDC 2009
(302) Audio Boot Camp
by Scott Selfon
(Microsoft)
Audio
GDC 2009
(302) Audio Boot Camp
by Scott Selfon
(Microsoft)
Audio
GDC 2009
(302) Audio Boot Camp
by Scott Selfon
(Microsoft)
Audio
GDC 2009
(302) Audio Boot Camp
by Scott Selfon
(Microsoft)
Audio
GDC 2009
(302) Audio Boot Camp
by Scott Selfon
(Microsoft)
Audio
GDC 2009
(302) Audio Boot Camp
by Scott Selfon
(Microsoft)
Audio
GDC 2009
(302) Audio Boot Camp
by Scott Selfon
(Microsoft)
Audio
GDC 2009
(302) Audio Boot Camp
by Scott Selfon
(Microsoft)
Audio
GDC 2009
(302) Audio Boot Camp
by Scott Selfon
(Microsoft)
Audio
GDC 2009
Audio Adventures on the PS3 - SOCOM Confrontation - Online Audio for 32 ...
by Ken Felton
(SCEA)
Audio
GDC 2009
Audio Adventures on the PS3 - SOCOM Confrontation - Online Audio for 32 ...
by Ken Felton
(SCEA)
Audio
GDC 2009
Bringing Ambience To The Foreground: Enhancing Emotion Through Ambient S...
by Joanna Orland
(Sony Computer Entertainment Europe)
Audio
GDC 2009
Bringing Ambience To The Foreground: Enhancing Emotion Through Ambient S...
by Joanna Orland
(Sony Computer Entertainment Europe)
Audio
GDC 2009
Bringing Ambience To The Foreground: Enhancing Emotion Through Ambient S...
by Joanna Orland
(Sony Computer Entertainment Europe)
Audio
GDC 2009
Bringing Ambience To The Foreground: Enhancing Emotion Through Ambient S...
by Joanna Orland
(Sony Computer Entertainment Europe)
Audio
GDC 2009
Bringing Ambience To The Foreground: Enhancing Emotion Through Ambient S...
by Joanna Orland
(Sony Computer Entertainment Europe)
Audio
GDC 2009
Bringing Ambience To The Foreground: Enhancing Emotion Through Ambient S...
by Joanna Orland
(Sony Computer Entertainment Europe)
Audio
GDC 2009
Bringing Ambience To The Foreground: Enhancing Emotion Through Ambient S...
by Joanna Orland
(Sony Computer Entertainment Europe)
Audio
GDC 2009
Bringing Ambience To The Foreground: Enhancing Emotion Through Ambient S...
by Joanna Orland
(Sony Computer Entertainment Europe)
Audio
GDC 2009
Bringing Ambience To The Foreground: Enhancing Emotion Through Ambient S...
by Joanna Orland
(Sony Computer Entertainment Europe)
Audio
GDC 2009
Bringing Ambience To The Foreground: Enhancing Emotion Through Ambient S...
by Joanna Orland
(Sony Computer Entertainment Europe)
Audio
GDC 2009
Bringing Ambience To The Foreground: Enhancing Emotion Through Ambient S...
by Joanna Orland
(Sony Computer Entertainment Europe)
Audio
GDC 2009
Bringing Ambience To The Foreground: Enhancing Emotion Through Ambient S...
by Joanna Orland
(Sony Computer Entertainment Europe)
Audio
GDC 2009
Bringing Ambience To The Foreground: Enhancing Emotion Through Ambient S...
by Joanna Orland
(Sony Computer Entertainment Europe)
Audio
GDC 2009
Bringing Ambience To The Foreground: Enhancing Emotion Through Ambient S...
by Joanna Orland
(Sony Computer Entertainment Europe)
Audio
GDC 2009
Bringing Ambience To The Foreground: Enhancing Emotion Through Ambient S...
by Joanna Orland
(Sony Computer Entertainment Europe)
Audio
GDC 2009
Bringing Ambience To The Foreground: Enhancing Emotion Through Ambient S...
by Joanna Orland
(Sony Computer Entertainment Europe)
Audio
GDC 2009
Bringing Ambience To The Foreground: Enhancing Emotion Through Ambient S...
by Joanna Orland
(Sony Computer Entertainment Europe)
Audio
GDC 2009
Bringing Ambience To The Foreground: Enhancing Emotion Through Ambient S...
by Joanna Orland
(Sony Computer Entertainment Europe)
Audio
GDC 2009
Bringing Ambience To The Foreground: Enhancing Emotion Through Ambient S...
by Joanna Orland
(Sony Computer Entertainment Europe)
Audio
GDC 2009
Bringing Ambience To The Foreground: Enhancing Emotion Through Ambient S...
by Joanna Orland
(Sony Computer Entertainment Europe)
Audio
GDC 2009
Doing Business In The Game Music Industry In Japan 101
by Norihiko Hibino
(GEM Impact, Inc.)
Audio
GDC 2009
DSP: Shaders and Lighting for Audio
by Guy Whitmore
(Microsoft)
Audio
GDC 2009
Everything Old is New Again: Using Musical Style to Enhance Storytelling
by Lennie Moore
(3l33t Music)
Audio
GDC 2009
Experiences and Rare Insights into the Video Game Music Industry
by Hitoshi Sakimoto
(Basiscape International)
Audio
GDC 2009
FAR CRY 2: Creativity and the Musical Challenge
by Rich Aitken
(nimrod productions ltd)
Audio
GDC 2009
From Script to Implementation
by Jacquelyn Shriver
(Sony Computer Entertainment America)
Audio
GDC 2009
From Script to Implementation
by Jacquelyn Shriver
(Sony Computer Entertainment America)
Audio
GDC 2009
G.A.N.G Demo Derby - Sound Design
by Paul Lipson
(The Game Audio Network Guild)
Audio
GDC 2009
Game Audio Network Guild Panel and Annual Town Hall Meeting
by Speaker N/A
Audio
GDC 2009
How a Game Composer Can Stretch His Orchestration, Arranging, and Music ...
by Benoit Grey
(Grey Music & Media)
Audio
GDC 2009
How High Dynamic Range Audio Makes Battlefield: Bad Company Go BOOM
by Anders Clerwall
(EA - DICE)
Audio
GDC 2009
How To Talk to an Actor
by Tom Keegan
(TomK Productions)
Audio
GDC 2009
How To Talk to an Actor
by Tom Keegan
(TomK Productions)
Audio
GDC 2009
Mixing It Up: The Last Great Challenge For Game Audio
by Garry Taylor
(Sony Computer Entertainment Europe)
Audio
GDC 2009
Mixing It Up: The Last Great Challenge For Game Audio
by Garry Taylor
(Sony Computer Entertainment Europe)
Audio
GDC 2009
Procedural Speech Generation: How to Achieve Open Ended Dialog in Games...
by Paul Taylor
(Phonetic Arts)
Audio
GDC 2009
Pure Audio: Creating Dynamic and Responsive Sound
by Jeremy Mayne
(Blackrock Studio)
Audio
GDC 2009
Recording and Mixing Music for Games: Get that Hollywood Film Score Sound!
by John Rodd
Audio
GDC 2009
Shaping Ones Musical Identity
by Troels Folmann
(Tonehammer)
Audio
GDC 2009
The Audio of FABLE 2: Large Scale Collaboration for Next-Gen Games
by Kristofor Mellroth
(Microsoft Game Studios)
Audio
GDC 2009
The Dynamic Composing Duo: An Orctronica Case Study
by Gerard Marino
Audio
GDC 2009
The Dynamic Composing Duo: An Orctronica Case Study
by Gerard Marino
Audio
GDC 2009
The Dynamic Composing Duo: An Orctronica Case Study
by Gerard Marino
Audio
GDC 2009
The Dynamic Composing Duo: An Orctronica Case Study
by Gerard Marino
Audio
GDC 2009
The Dynamic Composing Duo: An Orctronica Case Study
by Gerard Marino
Audio
GDC 2009
The Dynamic Composing Duo: An Orctronica Case Study
by Gerard Marino
Audio
GDC 2009
The Dynamic Composing Duo: An Orctronica Case Study
by Gerard Marino
Audio
GDC 2009
The Dynamic Composing Duo: An Orctronica Case Study
by Gerard Marino
Audio
GDC 2009
The Dynamic Composing Duo: An Orctronica Case Study
by Gerard Marino
Audio
GDC 2009
The Future is Now: Dynamic Music in MERCENARIES 2
by Chris Tilton
Audio
GDC 2009
The Grass is Greener? Freelance vs. In-House Audio Solutions
by Brian Schmidt
(Brian Schmidt Studios)
Audio
GDC 2009
Using Source Filter Synthesis
by Francois Thibault
(Audiokinetic Inc.)
Audio
GDC 2009
Weapon Sound Design
by Chris Sweetman
(Splash Damage Ltd.)
Audio
GDC 2009
Weapon Sound Design
by Chris Sweetman
(Splash Damage Ltd.)
Audio