GDC 2009
(101) Learn Better Game Writing in a Day
by Evan Skolnick
(Independent)
Game Design
GDC 2009
(102) Creativity Boot Camp '09
by Paul Schuytema
(University of Illinois)
Game Design
GDC 2009
(102) Creativity Boot Camp '09
by Paul Schuytema
(University of Illinois)
Game Design
GDC 2009
(202) Fundamentals of Game Design Workshop (SOLD OUT)
by Ernest Adams
(International Hobo)
Game Design
GDC 2009
(202) Fundamentals of Game Design Workshop (SOLD OUT)
by Ernest Adams
(International Hobo)
Game Design
GDC 2009
10 Things Great Designers Exhibit
by Gordon Walton
(Playdom Austin)
Game Design
GDC 2009
Balancing Multiplayer Competitive Games
by David Sirlin
(Sirlin Games)
Game Design
GDC 2009
Breathing LIFE into an Open World
by Scott Phillips
(THQ\Volition)
Game Design
GDC 2009
Breathing LIFE into an Open World
by Scott Phillips
(THQ\Volition)
Game Design
GDC 2009
Breathing LIFE into an Open World
by Scott Phillips
(THQ\Volition)
Game Design
GDC 2009
Breathing LIFE into an Open World
by Scott Phillips
(THQ\Volition)
Game Design
GDC 2009
Breathing LIFE into an Open World
by Scott Phillips
(THQ\Volition)
Game Design
GDC 2009
Breathing LIFE into an Open World
by Scott Phillips
(THQ\Volition)
Game Design
GDC 2009
Breathing LIFE into an Open World
by Scott Phillips
(THQ\Volition)
Game Design
GDC 2009
Breathing LIFE into an Open World
by Scott Phillips
(THQ\Volition)
Game Design
GDC 2009
Breathing LIFE into an Open World
by Scott Phillips
(THQ\Volition)
Game Design
GDC 2009
Breathing LIFE into an Open World
by Scott Phillips
(THQ\Volition)
Game Design
GDC 2009
Breathing LIFE into an Open World
by Scott Phillips
(THQ\Volition)
Game Design
GDC 2009
Breathing LIFE into an Open World
by Scott Phillips
(THQ\Volition)
Game Design
GDC 2009
Camera Based Gaming: The Next Generation
by Diarmid Campbell
(Sony Computer Entertainment Europe)
Game Design
GDC 2009
Pocket Fiction: Writing for Handheld Games
by Evan Skolnick
(Independent)
Game Design
GDC 2009
Valve's Approach to Playtesting: the Application of Empiricism
by Mike Ambinder
(Valve)
Game Design