GDC 2009
10 Things Great Designers Exhibit
by Gordon Walton
(Playdom Austin)
Production
GDC 2009
Advanced Scrum and Agile Development
by Clinton Keith
(Clinton Keith Consulting)
Production
GDC 2009
Beyond Balancing: Using Five Elements of Failure Design to Enhance Playe...
by Jesper Juul
(Singapore-MIT GAMBIT Game Lab)
Production
GDC 2009
DEAD SPACE: How We Launched the Scariest New IP
by Chuck Beaver
(Electronic Arts Redwood Shores)
Production
GDC 2009
From Script to Implementation
by Jacquelyn Shriver
(Sony Computer Entertainment America)
Production
GDC 2009
He Who Ships, Wins: Producing GEARS OF WAR 2
by Rod Fergusson
(Epic Games)
Production
GDC 2009
Overview of Video Games Testing within Microsoft Game Studios
by Joe Djorgee
(Microsoft Game Studios)
Production
GDC 2009
Post Mortem: Mission Architect for City of Heroes
by Joe Morrissey
(NCsoft)
Production
GDC 2009
Robotic Testing to the Rescue
by Paul Du Bois
(Double Fine)
Production
GDC 2009
The Council of Stellar Management: EVE Online Bridges Worlds for a Society
by Eyjolfur Gudmundsson
(CCP)
Production
GDC 2009
The Iterative Level Design Process of Bioware's MASS EFFECT 2
by Corey Andruko
(BioWare)
Production
GDC 2009
The Iterative Level Design Process of Bioware's MASS EFFECT 2
by Corey Andruko
(BioWare)
Production