GDC 2011
AI Development Postmortems: Inside DARKSPORE and THE SIMS: MEDIEVAL
by Rez Graham
(Electronic Arts (Sims Division))
AI Summit
GDC 2011
AI Development Postmortems: Inside DARKSPORE and THE SIMS: MEDIEVAL
by Rez Graham
(Electronic Arts (Sims Division))
AI Summit
GDC 2011
AI Navigation: It's Not a Solved Problem - Yet
by James Anhalt
(Blizzard Entertainment)
AI Summit
GDC 2011
AI Pr0n: Maximum Exposure of Your Debug Info!
by Brian Schwab
(Blizzard Entertainment)
AI Summit
GDC 2011
AI Unplugged: How Experienced Devs Think Through AI
by Dave Mark
(Intrinsic Algorithm)
AI Summit
GDC 2011
Creating Your Building Blocks: Modular Component AI Systems
by Alex Champandard
(AiGameDev.com)
AI Summit
GDC 2011
Flirting with the Dark Side: Scripting and AI
by Damian Isla
(Moonshot Games)
AI Summit
GDC 2011
Flirting with the Dark Side: Scripting and AI
by Damian Isla
(Moonshot Games)
AI Summit
GDC 2011
Lay of the Land: Smarter AI Through Influence Maps
by Damian Isla
(Moonshot Games)
AI Summit
GDC 2011
Staffing the Extras: Creating Convincing Background Character AI
by Paul Kruszewski
(Grip Entertainment)
AI Summit
GDC 2011
Staffing the Extras: Creating Convincing Background Character AI
by Paul Kruszewski
(Grip Entertainment)
AI Summit
GDC 2011
Turing Tantrums: AI Developers Rant!
by Dave Mark
(Intrinsic Algorithm)
AI Summit
GDC 2011
Turing Tantrums: AI Developers Rant!
by Dave Mark
(Intrinsic Algorithm)
AI Summit
GDC 2011
Turing Tantrums: AI Developers Rant!
by Dave Mark
(Intrinsic Algorithm)
AI Summit
GDC 2011
Using Randomness in AI: Both Sides of the Coin
by Dave Mark
(Intrinsic Algorithm)
AI Summit