GDC 2011
1-Hour Video Game MBA
by Charlie Cleveland
(Unknown Worlds Entertainment)
Business and Management
GDC 2011
1-Hour Video Game MBA
by Charlie Cleveland
(Unknown Worlds Entertainment)
Business and Management
GDC 2011
1-Hour Video Game MBA
by Charlie Cleveland
(Unknown Worlds Entertainment)
Business and Management
GDC 2011
1-Hour Video Game MBA
by Charlie Cleveland
(Unknown Worlds Entertainment)
Business and Management
GDC 2011
1-Hour Video Game MBA
by Charlie Cleveland
(Unknown Worlds Entertainment)
Business and Management
GDC 2011
1-Hour Video Game MBA
by Charlie Cleveland
(Unknown Worlds Entertainment)
Business and Management
GDC 2011
10 Lessons from 20 Years as an Entrepreneur: A Post-Mortem
by Don Daglow
Business and Management
GDC 2011
Alternative Business Models with Downloadable Games (DLG) and Downloadab...
by Geoffrey (GZ) Zatkin
(Electronic Entertainment Design and Research)
Business and Management
GDC 2011
Building a Brand Around a Free-to-Play MMO Game (Presented by Frogster)
by Dirk Weyel
(Frogster Interactive Pictures AG)
Business and Management
GDC 2011
Carrier Billing 2.0, Ready for Prime Time (Presented by BilltoMobile)
by Steven Klebe
(BilltoMobile)
Business and Management
GDC 2011
Cash Flow for Keflings
by Lane Kiriyama
(Wahoo Studios, Inc.)
Business and Management
GDC 2011
Cash Flow for Keflings
by Lane Kiriyama
(Wahoo Studios, Inc.)
Business and Management
GDC 2011
Cash Flow for Keflings
by Lane Kiriyama
(Wahoo Studios, Inc.)
Business and Management
GDC 2011
Cloning Social Games - Nothing New Here - Or Is There?
by Sean Kane
(Pillsbury Winthrop Shaw Pittman LLP)
Business and Management
GDC 2011
Cloud Gaming: 10x the Audience for your PC games (Presented by Gaikai)
by Nanea Reeves
(Gaikai)
Business and Management
GDC 2011
Data Analysis on Player Behavior in EVE ONLINE
by Eyjolfur Gudmundsson
(CCP)
Business and Management
GDC 2011
Emerging Issues in Game Dev Deals - Building on the Present as We Careen...
by David S Rosenbaum
(Law Offices of David S Rosenbaum)
Business and Management
GDC 2011
Essential Steps to Starting a New Dev Studio
by Jim Charne
(Law Offices James I Charne)
Business and Management
GDC 2011
Essential Steps to Starting a New Dev Studio
by Jim Charne
(Law Offices James I Charne)
Business and Management
GDC 2011
Five Cheats for Understanding Game Metrics
by Lauren Bigelow
(WeeWorld)
Business and Management
GDC 2011
Five Cheats for Understanding Game Metrics
by Lauren Bigelow
(WeeWorld)
Business and Management
GDC 2011
Four Epic Legal Battles Coming to a Court Near You - Be Prepared: Gambli...
by Vincent Scheurer
(Sarassin LLP)
Business and Management
GDC 2011
Four Epic Legal Battles Coming to a Court Near You - Be Prepared: Gambli...
by Vincent Scheurer
(Sarassin LLP)
Business and Management
GDC 2011
Four Epic Legal Battles Coming to a Court Near You - Be Prepared: Gambli...
by Vincent Scheurer
(Sarassin LLP)
Business and Management
GDC 2011
Four Epic Legal Battles Coming to a Court Near You - Be Prepared: Gambli...
by Vincent Scheurer
(Sarassin LLP)
Business and Management
GDC 2011
Funding Development: How to Raise Money if You're Not a Social Games Dar...
by Aaron Isaksen
(Indie Fund)
Business and Management
GDC 2011
Games on TV: Evolution or Revolution?
by David Mariner
(NDS Denmark ApS)
Business and Management
GDC 2011
Games on TV: Evolution or Revolution?
by David Mariner
(NDS Denmark ApS)
Business and Management
GDC 2011
How to Secure a Deal: Real Answers to Real Questions
by Philip Oliver
(Blitz Games Limited)
Business and Management
GDC 2011
Identifying New Talent in Turbulent Times
by Ian Livingstone
(Eidos)
Business and Management
GDC 2011
Know What's Right: Understanding (and Profiting from) Music Rights
by Brian Schmidt
(Brian Schmidt Studios, LLC)
Business and Management
GDC 2011
Lessons Learned in Successfully Marketing Games on PSN/XBLA and PC Digit...
by James Brooksby
(doublesix)
Business and Management
GDC 2011
Lessons Learned in Successfully Marketing Games on PSN/XBLA and PC Digit...
by James Brooksby
(doublesix)
Business and Management
GDC 2011
Monetizing Games on Devices: Intel's AppUp 'Stores on Store' Model (Pres...
by Scott Crabtree
(Intel)
Business and Management
GDC 2011
Paying to Win? BATTLEFIELD HEROES, Virtual Goods and Selling Gameplay Ad...
by Ben Cousins
(Easy (EA))
Business and Management
GDC 2011
PC Gaming's Global Value Propositions
by Matt Ployhar
(Intel)
Business and Management
GDC 2011
PC Gaming's Global Value Propositions
by Matt Ployhar
(Intel)
Business and Management
GDC 2011
Performance Marketing and Social Gaming
by Rajeev Behera
(Playdom)
Business and Management
GDC 2011
Tales from the Trenches: Startup Advice from a Vet
by Matt Small
(Vector Unit)
Business and Management
GDC 2011
Tales from the Trenches: Startup Advice from a Vet
by Matt Small
(Vector Unit)
Business and Management
GDC 2011
The Future is Now: Why Japan's Mobile Market is a Leading Indicator
by Neil Young
(ngmoco:))
Business and Management
GDC 2011
This Is Your Brain on Game Development
by Scott Crabtree
(Intel Corporation)
Business and Management
GDC 2011
Tracking Player Engagement and Radically Improving Monetization
by John Shedletsky
(ROBLOX)
Business and Management