GDC 2011
15 Games in 15 Years
by Stone Librande
(EA/Maxis)
Game Design
GDC 2011
Biofeedback in Gameplay: How Valve Measures Physiology to Enhance Gaming...
by Mike Ambinder
(Valve Software)
Game Design
GDC 2011
Classic Game Postmortem - ELITE
by David Braben
(Frontier Developments)
Game Design
GDC 2011
Classic Game Postmortem - OUT OF THIS WORLD/ANOTHER WORLD
by Eric Chahi
(Ubisoft)
Game Design
GDC 2011
Creating Satisfying Combat Experiences at Insomniac Games
by Joel Goodsell
(Insomniac Games)
Game Design
GDC 2011
Design in Detail: Tuning the Muzzle Velocity of the Plasma Rifle Bolt on...
by Jaime Griesemer
(Bungie)
Game Design
GDC 2011
Designing Games for the 43-Year-Old Woman
by Chris Trottier
(Zynga)
Game Design
GDC 2011
EpicWin - Doing Good With a Social Game
by Tak Fung
(Supermono Limited)
Game Design
GDC 2011
Game Design in the Coffee. Lovable Game Design by SWERY
by Hidetaka 'Swery' Suehiro
(ACCESSGAMES Inc)
Game Design
GDC 2011
Game Design in the Coffee. Lovable Game Design by SWERY
by Hidetaka 'Swery' Suehiro
(ACCESSGAMES Inc)
Game Design
GDC 2011
Keep it Together: Encouraging Cooperative Behavior During Co-
op Play
by Patrick Redding
(Ubisoft Toronto)
Game Design
GDC 2011
Level Design in a Day: Best Practices from the Best in the
Business
by Neil Alphonso
(Splash Damage)
Game Design
GDC 2011
Level Design in a Day: Best Practices from the Best in the
Business
by Neil Alphonso
(Splash Damage)
Game Design
GDC 2011
Level Design in a Day: Best Practices from the Best in the
Business
by Neil Alphonso
(Splash Damage)
Game Design
GDC 2011
Level Design in a Day: Best Practices from the Best in the
Business
by Neil Alphonso
(Splash Damage)
Game Design
GDC 2011
Levelshop: From Grid Paper to Playable, Whiteboxes on Demand from 2d Dra...
by Harvey Fong
(Bioware)
Game Design
GDC 2011
Levelshop: From Grid Paper to Playable, Whiteboxes on Demand from 2d Dra...
by Harvey Fong
(Bioware)
Game Design
GDC 2011
NBA JAM 2010 - Bringing Back the BOOMSHAKALAKA!
by Trey Smith
(Electronic Arts)
Game Design
GDC 2011
No Freaking Respect! Social Game Developers Rant Back
by Eric Zimmerman
Game Design
GDC 2011
No Freaking Respect! Social Game Developers Rant Back
by Eric Zimmerman
Game Design
GDC 2011
Player-Driven Stories: How Do We Get There?
by Kent Hudson
(LucasArts)
Game Design
GDC 2011
Seven Ways a Video Game Can Be Moral
by Richard Rouse III
(Ubisoft Montreal)
Game Design
GDC 2011
The Failure Workshop
by Chris Hecker
(definition six, inc.)
Game Design
GDC 2011
The Identity Bubble - A Design Approach to Character and Story Development
by Matthias Worch
(LucasArts)
Game Design
GDC 2011
The Identity Bubble - A Design Approach to Character and Story Development
by Matthias Worch
(LucasArts)
Game Design
GDC 2011
The Science of Play Testing: EA's Methods for User Research
by Veronica Zammitto
(Electronic Arts)
Game Design
GDC 2011
The Secret (Art) History of Games
by John Sharp
(Savannah College of Art and Design-Atlanta)
Game Design
GDC 2011
What Can Video Games Learn from CCG's?
by Skaff Elias
(Three Donkeys LLC)
Game Design