GDC 2011
Breaking into AAA Game development: Ask the Pros
by Robin Hunicke
(thatgamecompany)
Game Career Seminar
GDC 2011
Collaboration Across Disciplines and Programs
by Eric Zimmerman
(Independent)
GDC Education Summit
GDC 2011
Distance Education Vs. Brick and Mortar: What Game Courses Work Online a...
by Christopher Erhardt
(Academy of Interactive Entertainment (AIE))
GDC Education Summit
GDC 2011
Edu to Indy: Teaching Students Self-Reliance
by Paul Bellezza
(Riot Games)
GDC Education Summit
GDC 2011
From College to Industry: 20 Lessons for Getting the Most out of Your Ea...
by Jeff Ward
(Fire Hose Games)
Game Career Seminar
GDC 2011
From College to Industry: 20 Lessons for Getting the Most out of Your Ea...
by Jeff Ward
(Fire Hose Games)
Game Career Seminar
GDC 2011
From Student to Start Up: Case Studies
by Jesse Schell
(Schell Games)
Game Career Seminar
GDC 2011
From Student to Start Up: Case Studies
by Jesse Schell
(Schell Games)
Game Career Seminar
GDC 2011
Game Audio Education: A Case Study
by Michael Sweet
(Berklee College of Music)
GDC Education Summit
GDC 2011
Humanities Unlocked: The Value of Liberal Arts for Your Game Design Program
by Mia Consalvo
(MIT, Comparative Media Studies)
GDC Education Summit
GDC 2011
Interactive Storytelling: Preparing Students to Innovate
by Noah Wardrip-Fruin
(UC Santa Cruz)
GDC Education Summit
GDC 2011
Killer Portfolio or Portfolio Killer: Advice from Industry Artists (Part 1)
by Greg Foertsch
(Firaxis Games)
Game Career Seminar
GDC 2011
Killer Portfolio or Portfolio Killer: Advice from Industry Artists (Part 1)
by Greg Foertsch
(Firaxis Games)
Game Career Seminar
GDC 2011
Tips for Networking with the Pros
by Christian Allen
(WB Games)
Game Career Seminar
GDC 2011
Tips for Networking with the Pros
by Christian Allen
(WB Games)
Game Career Seminar
GDC 2011
XBLIG Success Stories - How to Make the Best of Microsoft's Self-publish...
by Brandon Sheffield
(Game Developer Magazine)
Game Career Seminar