GDC 2011
Care and Feeding of Your Independent Game Studio
by Arthur Humphrey
(Last Day of Work)
Independent Games Summit
GDC 2011
Care and Feeding of Your Independent Game Studio
by Arthur Humphrey
(Last Day of Work)
Independent Games Summit
GDC 2011
From AAA to Indie: Three Start-Up Stories
by Jake Kazdal
(Haunted Temple Studios)
Independent Games Summit
GDC 2011
Game Design by Accidents
by Steph Thirion
(Game Designer)
Independent Games Summit
GDC 2011
How to Win the IGF in 15 Weeks or Less
by Andy Schatz
(Pocketwatch Games)
Independent Games Summit
GDC 2011
Indie Fund: Lessons from the First Year
by Nathan Vella
(Capybara Games)
Independent Games Summit
GDC 2011
Leave Enough Room: Design that Supports Player Expression
by Randy Smith
(Tiger Style)
Independent Games Summit
GDC 2011
Rapid-Fire Indies
by Chris Hecker
(definition six, inc.)
Independent Games Summit
GDC 2011
Rapid-Fire Indies
by Chris Hecker
(definition six, inc.)
Independent Games Summit
GDC 2011
Rapid-Fire Indies
by Chris Hecker
(definition six, inc.)
Independent Games Summit
GDC 2011
Rapid-Fire Indies
by Chris Hecker
(definition six, inc.)
Independent Games Summit
GDC 2011
Rapid-Fire Indies
by Chris Hecker
(definition six, inc.)
Independent Games Summit
GDC 2011
Team Meat Presents: SUPER MEAT BOY, A Team Meat Meatmortem
by Edmund McMillen
(Cryptic Sea)
Independent Games Summit
GDC 2011
The Full Spelunky on SPELUNKY XBLA
by Derek Yu
(Independent)
Independent Games Summit
GDC 2011
The Humble Indie Bundle
by John Graham
(Wolfire Games)
Independent Games Summit
GDC 2011
The Humble Indie Bundle
by John Graham
(Wolfire Games)
Independent Games Summit
GDC 2011
The Journey to Creating SHANK
by Jamie Cheng
(Klei Entertainment)
Independent Games Summit
GDC 2011
The Journey to Creating SHANK
by Jamie Cheng
(Klei Entertainment)
Independent Games Summit
GDC 2011
The Journey to Creating SHANK
by Jamie Cheng
(Klei Entertainment)
Independent Games Summit
GDC 2011
The Next Steps of Indie: Four Perspectives
by Luke Schneider
(Radiangames)
Independent Games Summit
GDC 2011
The Next Steps of Indie: Four Perspectives
by Luke Schneider
(Radiangames)
Independent Games Summit
GDC 2011
The Next Steps of Indie: Four Perspectives
by Luke Schneider
(Radiangames)
Independent Games Summit
GDC 2011
The Next Steps of Indie: Four Perspectives
by Luke Schneider
(Radiangames)
Independent Games Summit
GDC 2011
The Next Steps of Indie: Four Perspectives
by Luke Schneider
(Radiangames)
Independent Games Summit
GDC 2011
Turning Depression into Inspiration
by Michael Todd
(Spyeart.com)
Independent Games Summit
GDC 2011
Turning Depression into Inspiration
by Michael Todd
(Spyeart.com)
Independent Games Summit