GDC 2011
Applifier Postmortem: From Zero to 55M Users in 100 Days [SOGS Business]
by Jussi Laakkonen
(Applifier)
Social & Online Games Summit
GDC 2011
Behavioral Economics and Social Games [SOGS Business]
by David Botkin
(Playdom)
Social & Online Games Summit
GDC 2011
Bringing a Design Culture to Social Games Developers: Trial
and Error ...
by Bernie Yee
(Episode Technologies)
Social & Online Games Summit
GDC 2011
CITY OF WONDER: Postmortem [SOGS Design]
by Scott Jon Siegel
(Playdom)
Social & Online Games Summit
GDC 2011
Community Management: Efficiencies and Economies of Scale [SOGS Essentials]
by Richard Weil
(Metaverse Mod Squad)
Social & Online Games Summit
GDC 2011
IP and Brands: 4 Postmortems [SOGS Business]
by CJ Wolf
(iWin)
Social & Online Games Summit
GDC 2011
LEAGUE OF LEGENDS Postmortem -- Beta, Launch and Beyond [SOGS Design]
by Tom Cadwell
(Riot Games)
Social & Online Games Summit
GDC 2011
MILLIONAIRE CITY - The Story Behind the Numbers [SOGS Design]
by Jason Loia
(Digital Chocolate)
Social & Online Games Summit
GDC 2011
Monetizing International Audiences: Asia & Latin America [SOGS Business]
by James Gwertzman
(PopCap Games, Inc.)
Social & Online Games Summit
GDC 2011
Scaling Social Games: What Game Development Can Learn from the Cloud [SO...
by Dan Borthwick
(Playfish)
Social & Online Games Summit
GDC 2011
Social Genetics: The Demographics and Affinities of Facebook Gamers [SOG...
by Nick Berry
(DataGenetics)
Social & Online Games Summit
GDC 2011
Social Mechanics for Social Games [SOGS Design]
by Raph Koster
(Playdom)
Social & Online Games Summit
GDC 2011
Social Speed - Improving Flash Performance for Social Games [SOGS Tech]
by Amitt Mahajan
(Zynga)
Social & Online Games Summit
GDC 2011
Using Your Friends: Identifying the Top Interaction Mechanics in Current...
by Mia Consalvo
(MIT, Comparative Media Studies)
Social & Online Games Summit
GDC 2011
Zigging While Others Zag - KINGDOMS OF CAMELOT Postmortem [SOGS Design]
by Andrew Sheppard
(Kabam)
Social & Online Games Summit