GDC 2011
A Debate: Are Social Games Legitimate? [SOGS Vision]
by Daniel James
(Three Rings)
Social & Online Games Summit
GDC 2011
Applifier Postmortem: From Zero to 55M Users in 100 Days [SOGS Business]
by Jussi Laakkonen
(Applifier)
Social & Online Games Summit
GDC 2011
Applifier Postmortem: From Zero to 55M Users in 100 Days [SOGS Business]
by Jussi Laakkonen
(Applifier)
Social & Online Games Summit
GDC 2011
Behavioral Economics and Social Games [SOGS Business]
by David Botkin
(Playdom)
Social & Online Games Summit
GDC 2011
Behavioral Economics and Social Games [SOGS Business]
by David Botkin
(Playdom)
Social & Online Games Summit
GDC 2011
Bringing a Design Culture to Social Games Developers: Trial
and Error ...
by Bernie Yee
(Episode Technologies)
Social & Online Games Summit
GDC 2011
Bringing a Design Culture to Social Games Developers: Trial
and Error ...
by Bernie Yee
(Episode Technologies)
Social & Online Games Summit
GDC 2011
CITY OF WONDER: Postmortem [SOGS Design]
by Scott Jon Siegel
(Playdom)
Social & Online Games Summit
GDC 2011
CITY OF WONDER: Postmortem [SOGS Design]
by Scott Jon Siegel
(Playdom)
Social & Online Games Summit
GDC 2011
Click Zen: Zynga's Evolution from FARMVILLE to CITYVILLE [SOGS Business]
by Mark Skaggs
(Zynga)
Social & Online Games Summit
GDC 2011
Community Management: Efficiencies and Economies of Scale [SOGS Essentials]
by Richard Weil
(Metaverse Mod Squad)
Social & Online Games Summit
GDC 2011
Community Management: Efficiencies and Economies of Scale [SOGS Essentials]
by Richard Weil
(Metaverse Mod Squad)
Social & Online Games Summit
GDC 2011
Emerging Technologies Review [SOGS Tech]
by Vladimir Vukicevic
(Mozilla Corporation)
Social & Online Games Summit
GDC 2011
Games on Smart TVs: Lessons Learned from the Development of GoogleTV [S...
by Ian Ni-Lewis
(Google)
Social & Online Games Summit
GDC 2011
How to Survive the Inevitable Enslavement of Developers by
Facebook [...
by Daniel Cook
(Spry Fox)
Social & Online Games Summit
GDC 2011
Intuition vs Metrics: How Social Game Design Has Evolved [SOGS Design]
by Brenda Brathwaite
(Loot Drop)
Social & Online Games Summit
GDC 2011
IP and Brands: 4 Postmortems [SOGS Business]
by CJ Wolf
(iWin)
Social & Online Games Summit
GDC 2011
IP and Brands: 4 Postmortems [SOGS Business]
by CJ Wolf
(iWin)
Social & Online Games Summit
GDC 2011
LEAGUE OF LEGENDS Postmortem -- Beta, Launch and Beyond [SOGS Design]
by Tom Cadwell
(Riot Games)
Social & Online Games Summit
GDC 2011
LEAGUE OF LEGENDS Postmortem -- Beta, Launch and Beyond [SOGS Design]
by Tom Cadwell
(Riot Games)
Social & Online Games Summit
GDC 2011
MILLIONAIRE CITY - The Story Behind the Numbers [SOGS Design]
by Jason Loia
(Digital Chocolate)
Social & Online Games Summit
GDC 2011
MILLIONAIRE CITY - The Story Behind the Numbers [SOGS Design]
by Jason Loia
(Digital Chocolate)
Social & Online Games Summit
GDC 2011
Monetizing International Audiences: Asia & Latin America [SOGS Business]
by James Gwertzman
(PopCap Games, Inc.)
Social & Online Games Summit
GDC 2011
Monetizing International Audiences: Asia & Latin America [SOGS Business]
by James Gwertzman
(PopCap Games, Inc.)
Social & Online Games Summit
GDC 2011
Retain Your Customers by Letting Go: Fixing the Short Term Tactics that ...
by Scott Rigby
(Immersyve)
Social & Online Games Summit
GDC 2011
Scaling Social Games: What Game Development Can Learn from the Cloud [SO...
by Dan Borthwick
(Playfish)
Social & Online Games Summit
GDC 2011
Scaling Social Games: What Game Development Can Learn from the Cloud [SO...
by Dan Borthwick
(Playfish)
Social & Online Games Summit
GDC 2011
Smart Gamification: Virtual Systems Shaping the Physical World [SOGS De...
by Brian Morrisroe
(Booyah)
Social & Online Games Summit
GDC 2011
Social & Online Game Design 2010: A Year in Review [SOGS Design]
by Juan Gril
(Joju Games)
Social & Online Games Summit
GDC 2011
Social Genetics: The Demographics and Affinities of Facebook Gamers [SOG...
by Nick Berry
(DataGenetics)
Social & Online Games Summit
GDC 2011
Social Genetics: The Demographics and Affinities of Facebook Gamers [SOG...
by Nick Berry
(DataGenetics)
Social & Online Games Summit
GDC 2011
Social Mechanics for Social Games [SOGS Design]
by Raph Koster
(Playdom)
Social & Online Games Summit
GDC 2011
Social Mechanics for Social Games [SOGS Design]
by Raph Koster
(Playdom)
Social & Online Games Summit
GDC 2011
Social Network Games in Retrospective - Are We Being Social? [SOGS Essen...
by Patricia Pizer
(Consultant)
Social & Online Games Summit
GDC 2011
Social Speed - Improving Flash Performance for Social Games [SOGS Tech]
by Amitt Mahajan
(Zynga)
Social & Online Games Summit
GDC 2011
Social Speed - Improving Flash Performance for Social Games [SOGS Tech]
by Amitt Mahajan
(Zynga)
Social & Online Games Summit
GDC 2011
The Fantasy of Labor: How Social Games Create Meaning [SOGS Design]
by Eric Zimmerman
(Independent)
Social & Online Games Summit
GDC 2011
Top 7 Social Metrics for 2011 [SOGS Essentials]
by Albert Lai
(Kontagent)
Social & Online Games Summit
GDC 2011
Turning Data Into Better Social Games [SOGS Essentials]
by David Stern
(Playfish)
Social & Online Games Summit
GDC 2011
Using Your Friends: Identifying the Top Interaction Mechanics in Current...
by Mia Consalvo
(MIT, Comparative Media Studies)
Social & Online Games Summit
GDC 2011
Using Your Friends: Identifying the Top Interaction Mechanics in Current...
by Mia Consalvo
(MIT, Comparative Media Studies)
Social & Online Games Summit
GDC 2011
What's the Story Morning Glory? [SOGS Design]
by Kenny Shea Dinkin
(Independent)
Social & Online Games Summit
GDC 2011
Zigging While Others Zag - KINGDOMS OF CAMELOT Postmortem [SOGS Design]
by Andrew Sheppard
(Kabam)
Social & Online Games Summit
GDC 2011
Zigging While Others Zag - KINGDOMS OF CAMELOT Postmortem [SOGS Design]
by Andrew Sheppard
(Kabam)
Social & Online Games Summit