GDC 2011
Experimenting Your Way to Learning and Success: Applying Lean Startup Pr...
by James Birchler
(IMVU, Inc.)
Production
GDC 2011
Faulty Thinking: Becoming a Better Producer by Understanding
Faults in...
by Chuck Hoover
(Schell Games)
Production
GDC 2011
Making Game Trailers: Cost-effective Results for All Budgets
by Tim Roe
(Sony Computer Entertainment Europe)
Production
GDC 2011
Monster Teams: How One Producer Tamed the Beast and Lives to Tell About It
by Alex Parizeau
(Ubisoft Toronto)
Production
GDC 2011
No Explanation Necessary: Minimizing Exposition in Games
by Jeremy Bernstein
(Electric Entertainment)
Production
GDC 2011
Producer Boot Camp
by Rich Vogel
(BioWare)
Production
GDC 2011
Producer Boot Camp
by Rich Vogel
(BioWare)
Production
GDC 2011
Producer Boot Camp
by Rich Vogel
(BioWare)
Production
GDC 2011
Producer Boot Camp
by Rich Vogel
(BioWare)
Production
GDC 2011
Producer Boot Camp
by Rich Vogel
(BioWare)
Production
GDC 2011
Producer Boot Camp
by Rich Vogel
(BioWare)
Production
GDC 2011
Producer Boot Camp
by Rich Vogel
(BioWare)
Production
GDC 2011
Producer Boot Camp
by Rich Vogel
(BioWare)
Production
GDC 2011
Producer Boot Camp
by Rich Vogel
(BioWare)
Production
GDC 2011
Scoping Success
by Rod Fergusson
(Epic Games)
Production
GDC 2011
Strategies for Firefighting Troubled Projects
by Adrian Hawkins
(Kuju Entertainment Ltd.)
Production
GDC 2011
The Data Cracker: Building a DEAD SPACE 2 Visual Game Analytic Tool
by Ben Medler
(EA/Visceral Games)
Production
GDC 2011
Your Best Weapon Is Your Community! How to Create a Social Ecosystem Acr...
by Chris Bruce
(Sony Computer Entertainment Europe)
Production