GDC 2011
Deeper Problems, Deeper Gamification: Solving Hard Real-world Problems w...
by Seth Cooper
(University of Washington)
Serious Games Summit
GDC 2011
Deeper Problems, Deeper Gamification: Solving Hard Real-world Problems w...
by Seth Cooper
(University of Washington)
Serious Games Summit
GDC 2011
GameJamification [SGS Gamification]
by Ben Sawyer
(Digitalmill)
Serious Games Summit
GDC 2011
Gamification 201 - 60 Tactics in 60 Minutes [SGS Gamification]
by Molly Kittle
(Bunchball)
Serious Games Summit
GDC 2011
Hakkar's Corrupted Blood Plague: How an Outbreak in WoW is Helping Epide...
by Nina H. Fefferman
(Rutgers University)
Serious Games Summit
GDC 2011
Healthy Microtalks [SGS Health]
by Ben Sawyer
(Digitalmill)
Serious Games Summit
GDC 2011
Healthy Microtalks [SGS Health]
by Ben Sawyer
(Digitalmill)
Serious Games Summit
GDC 2011
Hyperlocal Game Design: Connecting Social Currency to Real World Currenc...
by Kati London
(Area/Code/Zynga)
Serious Games Summit
GDC 2011
My Avatar: Quantified Self Meets Behavior-Change Games [SGS Health]
by BJ Fogg
(Stanford University Persuasive Technology Lab)
Serious Games Summit
GDC 2011
Pioneers, Promise & Possibilities: Fitting Together Videogames & Health ...
by Paul Tarini
(Robert Wood Johnson Foundation)
Serious Games Summit
GDC 2011
The Great Gamification Debate! [SGS Gamification]
by Jesse Schell
(Schell Games)
Serious Games Summit
GDC 2011
Video Game Play as Nightmare Protection [SGS Health]
by Jayne Gackenbach
(Grant MacEwan University)
Serious Games Summit
GDC 2011
Video Game Play as Nightmare Protection [SGS Health]
by Jayne Gackenbach
(Grant MacEwan University)
Serious Games Summit
GDC 2011
We Don't Need No Stinkin' Badges: How to Re-invent Reality Without Gamif...
by Jane McGonigal
(Social Chocolate)
Serious Games Summit