GDC 2011
Adapting the MMO to a Mobile Gaming Platform
by Cinco Barnes
(Spacetime Studios)
GDC Smartphone Summit
GDC 2011
After Success: Growing as an App Developer
by Arash Keshmirian
(Limbic Software)
GDC Smartphone Summit
GDC 2011
After Success: Growing as an App Developer
by Arash Keshmirian
(Limbic Software)
GDC Smartphone Summit
GDC 2011
After Success: Growing as an App Developer
by Arash Keshmirian
(Limbic Software)
GDC Smartphone Summit
GDC 2011
ANGRY BIRDS - An Entertainment Franchise in the Making
by Peter Vesterbacka
(Rovio)
GDC Smartphone Summit
GDC 2011
Building Cloud Services for Mobile Titles with Minimum Effort
by Allan Murphy
(Microsoft)
GDC Smartphone Summit
GDC 2011
Building Next-gen 3D Android Games with Snapdragon's Adreno GPU (Present...
by Mitri Bautista Wiberg
(Polarbit)
GDC Smartphone Summit
GDC 2011
Building Strategy Games for Mobile Devices
by Rade Stojsavljevic
(Jet Set Games)
GDC Smartphone Summit
GDC 2011
Changing the Way We Make Games: Lessons Learned in the Transition from
...
by Vijay Thakkar
(Zynga With Friends)
GDC Smartphone Summit
GDC 2011
Changing the Way We Make Games: Lessons Learned in the Transition from
...
by Vijay Thakkar
(Zynga With Friends)
GDC Smartphone Summit
GDC 2011
Chasing Wonder: The Future of Engagement
by Nicole Lazzaro
(XEODesign)
GDC Smartphone Summit
GDC 2011
Creating a Social, Location-based Smartphone Game in 5 Weeks
by Jennie Lees
(Google)
GDC Smartphone Summit
GDC 2011
Creating a Social, Location-based Smartphone Game in 5 Weeks
by Jennie Lees
(Google)
GDC Smartphone Summit
GDC 2011
Effective Marketing of the Freemium Model Across Platforms
by Mike Breslin
(Glu Mobile)
GDC Smartphone Summit
GDC 2011
Getting Your Games onto the BlackBerry PlayBook Tablet (Presented by Bla...
by John Thomas
(BlackBerry)
GDC Smartphone Summit
GDC 2011
How IUGO Rose Above the Noise and Became a Successful Indie Studio
by Sarah Thomson
(IUGO Mobile Entertainment)
GDC Smartphone Summit
GDC 2011
How IUGO Rose Above the Noise and Became a Successful Indie Studio
by Sarah Thomson
(IUGO Mobile Entertainment)
GDC Smartphone Summit
GDC 2011
INFINITY BLADE: How We Made a Hit, What We Learned, and Why You Can Do i...
by Donald Mustard
(ChAIR Entertainment Group)
GDC Smartphone Summit
GDC 2011
iPad Games: Touching the World on the Other Side of the Glass
by Graeme Devine
(GRL Games)
GDC Smartphone Summit
GDC 2011
Mobile Augmented Reality - What's Possible (Presented by Qualcomm)
by Jay Wright
(Qualcomm)
GDC Smartphone Summit
GDC 2011
REPLICA ISLAND: Building a Successful Android Game
by Chris Pruett
(Google)
GDC Smartphone Summit
GDC 2011
Taking the Purple Pill: Lessons Learned Building a Platform for Social A...
by Terrance Cohen
(Ogmento)
GDC Smartphone Summit
GDC 2011
Taking the Purple Pill: Lessons Learned Building a Platform for Social A...
by Terrance Cohen
(Ogmento)
GDC Smartphone Summit
GDC 2011
Tapping Into Innovation - Strategies for Developing Successful Apps
by Ge Wang
(Smule)
GDC Smartphone Summit
GDC 2011
The Fun in Blending Digital and Real Worlds
by Keith Lee
(Booyah)
GDC Smartphone Summit
GDC 2011
The ngmoco:) Live Team Playbook: Life After Launch
by Caryl Shaw
(ngmoco:))
GDC Smartphone Summit
GDC 2011
The ngmoco:) Live Team Playbook: Life After Launch
by Caryl Shaw
(ngmoco:))
GDC Smartphone Summit
GDC 2011
What Makes a Game a Home Run Hit or Miss: Postmortems from HOMERUN BATTL...
by Taeick Chang
(com2us)
GDC Smartphone Summit