GDC Austin/Online 2009
Developing Licensed Games: Do It Successfully In These Tough Economic Times
by Feargus Urquhart
(Obsidian Entertainment, Inc.)
Business & Marketing
GDC Austin/Online 2009
Emerging Trends in Gameplay: The Blurring Lines Between Casual And Hardcore
by Jon Radoff
(GamerDNA, Inc.)
Business & Marketing
GDC Austin/Online 2009
Emerging Trends in Gameplay: The Blurring Lines Between Casual And Hardcore
by Jon Radoff
(GamerDNA, Inc.)
Business & Marketing
GDC Austin/Online 2009
EULA's and Tax Incentives: Two More Things You Can't Avoid
by Sean Kane
(Pillsbury Winthrop Shaw Pittman LLP)
Business & Marketing
GDC Austin/Online 2009
EULA's and Tax Incentives: Two More Things You Can't Avoid
by Sean Kane
(Pillsbury Winthrop Shaw Pittman LLP)
Business & Marketing
GDC Austin/Online 2009
Facebook: Is the Cake a Lie?
by Blake Commagere
(Independent Game Developer)
Business & Marketing
GDC Austin/Online 2009
Facebook: Is the Cake a Lie?
by Blake Commagere
(Independent Game Developer)
Business & Marketing
GDC Austin/Online 2009
Fan Sites and Community Leaders: Harnessing the Power of Passionate Audi...
by Brad Dickason
(Giant Realm)
Business & Marketing
GDC Austin/Online 2009
Fan Sites and Community Leaders: Harnessing the Power of Passionate Audi...
by Brad Dickason
(Giant Realm)
Business & Marketing
GDC Austin/Online 2009
From Dragons and Daggers to Kart Racing, Cooking and Concerts...It's a W...
by John Smedley
(Sony Online Entertainment)
Business & Marketing
GDC Austin/Online 2009
Funding Fundamentals: How to Raise Capital
by Keith Lee
(Booyah)
Business & Marketing
GDC Austin/Online 2009
Funding Fundamentals: How to Raise Capital
by Keith Lee
(Booyah)
Business & Marketing
GDC Austin/Online 2009
Funding Fundamentals: How to Raise Capital
by Keith Lee
(Booyah)
Business & Marketing
GDC Austin/Online 2009
Going from Free to Pay in Free-to-Play
by Min Kim
(Nexon America Inc.)
Business & Marketing
GDC Austin/Online 2009
Growing Your Game Like A Virus: The Viral Coefficient Revealed
by Michael Witz
(Mob Science)
Business & Marketing
GDC Austin/Online 2009
Growing Your Game Like A Virus: The Viral Coefficient Revealed
by Michael Witz
(Mob Science)
Business & Marketing
GDC Austin/Online 2009
Mend the Gap: Bridging Social Communities and Console Games
by Corey Garnett
(Insomniac Games, Inc.)
Business & Marketing
GDC Austin/Online 2009
Mend the Gap: Bridging Social Communities and Console Games
by Corey Garnett
(Insomniac Games, Inc.)
Business & Marketing
GDC Austin/Online 2009
Next Phase of Casual Games: How to Make the Free-To-Play Model Work for You
by Craig Sherman
(Gaia Interactive)
Business & Marketing
GDC Austin/Online 2009
Next Phase of Casual Games: How to Make the Free-To-Play Model Work for You
by Craig Sherman
(Gaia Interactive)
Business & Marketing
GDC Austin/Online 2009
Opportunities for Monetizing Online Games
by Min Kim
(Nexon America Inc.)
Business & Marketing
GDC Austin/Online 2009
Payments for a New Generation
by Min Kim
(Nexon America Inc.)
Business & Marketing
GDC Austin/Online 2009
Who Needs Publishers? How Developers Can Launch Community Marketing Camp...
by John Lee
(Bardo Entertainment.com)
Business & Marketing
GDC Austin/Online 2009
Who Needs Publishers? How Developers Can Launch Community Marketing Camp...
by John Lee
(Bardo Entertainment.com)
Business & Marketing