GDC Austin/Online 2009
10 Ways to Make Your Game Appeal to Teens
by Joe Shochet
(Hangout Industries)
Design
GDC Austin/Online 2009
Ace Usability and Avoid Kobayashi Maru
by Nicole Lazzaro
(XEODesign)
Design
GDC Austin/Online 2009
Challenges In Designing A Casual MMO
by Laralyn McWilliams
(Sony Online Entertainment)
Design
GDC Austin/Online 2009
Challenges In Designing A Casual MMO
by Laralyn McWilliams
(Sony Online Entertainment)
Design
GDC Austin/Online 2009
Designer Scripting: The Power and Perils of Designers Touching Code
by Rich Vogel
(BioWare)
Design
GDC Austin/Online 2009
Finding The Right Rewards To Sustain Player Engagement: A Close-up Look ...
by Scott Rigby
(Immersyve)
Design
GDC Austin/Online 2009
Games are Math: 10 Core Mechanics That Drive Compelling Gameplay
by Raph Koster
(Playdom)
Design
GDC Austin/Online 2009
Games are Math: 10 Core Mechanics That Drive Compelling Gameplay
by Raph Koster
(Playdom)
Design
GDC Austin/Online 2009
Playing the Event Stream: Leveraging the Internet to Expand Content for ...
by Justin Hall
(GameLayers, Inc)
Design
GDC Austin/Online 2009
Randomness: The Danger and Value of Chance Elements in Game Design
by Greg Costikyan
(self-employed)
Design
GDC Austin/Online 2009
Reaching A New Demographic: Kids AND Their Parents
by Jesse Schell
(Schell Games)
Design
GDC Austin/Online 2009
The Loner
by Damion Schubert
(Bioware Austin)
Design
GDC Austin/Online 2009
The Social Gaming Tipping Point
by Brian Reynolds
(Zynga)
Design
GDC Austin/Online 2009
The Social Gaming Tipping Point
by Brian Reynolds
(Zynga)
Design
GDC Austin/Online 2009
The Universe of World of Warcraft
by J. Allen Brack
(Blizzard Entertainment, Inc.)
Design
GDC Austin/Online 2009
Trading Card Games: Designing for a Decade with Resource Cards and a Col...
by Paul Dennen
(Sony Online Entertainment-Denver)
Design
GDC Austin/Online 2009
Trading Card Games: Designing for a Decade with Resource Cards and a Col...
by Paul Dennen
(Sony Online Entertainment-Denver)
Design
GDC Austin/Online 2009
Using Lenses to Enhance Your Online Game
by Jesse Schell
(Schell Games)
Design
GDC Austin/Online 2009
Using Lenses to Enhance Your Online Game
by Jesse Schell
(Schell Games)
Design
GDC Austin/Online 2009
Why We Need Heroes And Villains In Games
by Jens Andersen
(Sony Online Entertainment)
Design
GDC Austin/Online 2009
Wizard101 - Lions and Tigers and Ninja Pigs, Oh My!
by J. Todd Coleman
(KingsIsle Entertainment)
Design