GDC Austin/Online 2009
Aristotle, Game Writing, and Games
by Maurice Suckling
(The Mustard Corporation)
Game Writers Summit
GDC Austin/Online 2009
Intuitive Design of Interactive Narrative: The Mischief of Created Things
by Aaron Oldenburg
(University of Baltimore)
Game Writers Summit
GDC Austin/Online 2009
The Super Heroes' Journey: Storytelling in MARVEL ULTIMATE ALLIANCE 2
by Evan Skolnick
(Independent)
Game Writers Summit
GDC Austin/Online 2009
Thinking Inside the Box: Finding Creative Space in Your Franchise
by Jay Posey
(Red Storm Entertainment)
Game Writers Summit
GDC Austin/Online 2009
What's a Writer to Do? Redefining Our Role in Crafting Player Driven Nar...
by Mary De Marle
(Eidos Montreal)
Game Writers Summit
GDC Austin/Online 2009
What's Old is New Again: Game Design Innovations in Interactive Fiction
by Michael Rubin
(Orange River Studio)
Game Writers Summit