GDC Austin/Online 2009
Beyond the Finish Line of Shipping an Indie Game
by Ron Carmel
(2D Boy)
Independent Games Summit
GDC Austin/Online 2009
Business Managing Your Indie Developer Through The Downturn
by Jennifer Bullard
(Certain Affinity)
Independent Games Summit
GDC Austin/Online 2009
Business Managing Your Indie Developer Through The Downturn
by Jennifer Bullard
(Certain Affinity)
Independent Games Summit
GDC Austin/Online 2009
Effective Marketing For Indie Game Developers
by John Graham
(Wolfire Games, LLC)
Independent Games Summit
GDC Austin/Online 2009
Effective Marketing For Indie Game Developers
by John Graham
(Wolfire Games, LLC)
Independent Games Summit
GDC Austin/Online 2009
How To Operate Your Indie Game Business - For Fun And Profit!
by Brent Fox
(Wahoo Studios / NinjaBee)
Independent Games Summit
GDC Austin/Online 2009
How To Operate Your Indie Game Business - For Fun And Profit!
by Brent Fox
(Wahoo Studios / NinjaBee)
Independent Games Summit
GDC Austin/Online 2009
Making an XBLA Game in 6 Months: A Splosion Man Postmortem
by Sean Riley
(Twisted Pixel Games)
Independent Games Summit
GDC Austin/Online 2009
Making an XBLA Game in 6 Months: A Splosion Man Postmortem
by Sean Riley
(Twisted Pixel Games)
Independent Games Summit
GDC Austin/Online 2009
Postmortem: The Design & Business Behind Fantastic Contraption
by Colin Northway
(Fantastic Contraption)
Independent Games Summit
GDC Austin/Online 2009
Postmortem: The Design & Business Behind Fantastic Contraption
by Colin Northway
(Fantastic Contraption)
Independent Games Summit
GDC Austin/Online 2009
Storytelling through Independent Games
by Alec Holowka
(Infinite Ammo)
Independent Games Summit
GDC Austin/Online 2009
The Bit.Trip Series: Holistic Indie Console Game Design
by Mike Roush
(Gaijin Games)
Independent Games Summit
GDC Austin/Online 2009
The Bit.Trip Series: Holistic Indie Console Game Design
by Mike Roush
(Gaijin Games)
Independent Games Summit
GDC Austin/Online 2009
The Blurst of Times: How to Make a (Shader-Heavy, Physics-Based, 3D) Gam...
by Matthew Wegner
(Flashbang Studios)
Independent Games Summit
GDC Austin/Online 2009
The Indie Business Rant
by Daniel Cook
(Spry Fox)
Independent Games Summit
GDC Austin/Online 2009
The New Indie Hotness
by Brandon Boyer
(Offworld)
Independent Games Summit
GDC Austin/Online 2009
The Rise of Premium Flash Games
by Daniel Cook
(Spry Fox)
Independent Games Summit