GDC Austin/Online 2009
Accelerating the QA Test Cycle Via Metrics and Automation
by Larry Mellon
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GDC Austin/Online 2009
Developing A Positive ?Support Perception? For Your Company
by John Erskine
(NCsoft)
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GDC Austin/Online 2009
Developing in the Cloud
by Ben Garney
(PushButton Labs)
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GDC Austin/Online 2009
Developing in the Cloud
by Ben Garney
(PushButton Labs)
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GDC Austin/Online 2009
Don't get PWN'ed, go global wisely!
by Danica Brinton
(LocLabs Consulting with Zynga, Apple, Inc., Linden Lab, O...)
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GDC Austin/Online 2009
Lag, The Barrier to Innovation in Online Gaming
by Harlan Beverly
(Bigfoot Networks)
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GDC Austin/Online 2009
Leveraging Customer Service Quality Through Tools
by John Erskine
(NCsoft)
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GDC Austin/Online 2009
Online Gaming Infrastructure Services – The Business Value Behind ...
by Vlad Ihora
(TeliaSonera International Carrier)
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GDC Austin/Online 2009
Security for Online Games
by Timothy Ray
(Department of Information Resources, State of TX)
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GDC Austin/Online 2009
Security for Online Games
by Timothy Ray
(Department of Information Resources, State of TX)
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GDC Austin/Online 2009
The Cat and Mouse Game of Fraud
by Arthur Chu
(Nexon)
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GDC Austin/Online 2009
Up, Down, Left, and Right. A Usability Postmortem
by Tony Rado
(Sony Online Entertainment)
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GDC Austin/Online 2009
Up, Down, Left, and Right. A Usability Postmortem
by Tony Rado
(Sony Online Entertainment)
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GDC Austin/Online 2009
Virtualization for the Win! Scaling Electronic Sports League's Servers ...
by Paul Lindberg
(Intel)
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GDC Austin/Online 2009
Virtualization for the Win! Scaling Electronic Sports League's Servers ...
by Paul Lindberg
(Intel)
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