GDC Austin/Online 2009
Casual Game Development for AAA Teams
by Rafhael Cedeno
(Multiverse)
Programming
GDC Austin/Online 2009
Come and See the Elephant - Challenges Encountered Growing an MMO
by Bill Dalton
(BioWare Austin)
Programming
GDC Austin/Online 2009
Cover Me! Promoting MMO Player Interaction through
Advanced AI
by Dave Mark
(Intrinsic Algorithm)
Programming
GDC Austin/Online 2009
Cover Me! Promoting MMO Player Interaction through
Advanced AI
by Dave Mark
(Intrinsic Algorithm)
Programming
GDC Austin/Online 2009
Defending the Realm: Resisting Exploits and Hacks to MMOs and Other Onli...
by Jason Spangler
(BioWare / Electronic Arts)
Programming
GDC Austin/Online 2009
Designer Scripting: The Power and Perils of Designers Touching Code
by Rich Vogel
(BioWare)
Programming
GDC Austin/Online 2009
Killing the Sacred Cows of MMO Technology
by Joe Ludwig
(Valve Software)
Programming
GDC Austin/Online 2009
MMOs to Consoles – Challenges, Opportunities and Emerging Trends
by Craig Alexander
(Turbine, Inc.)
Programming
GDC Austin/Online 2009
Next-Gen Asset Streaming Using Runtime Statistics
by David Thall
(Insomniac Games)
Programming
GDC Austin/Online 2009
Next-Gen Asset Streaming Using Runtime Statistics
by David Thall
(Insomniac Games)
Programming
GDC Austin/Online 2009
Techniques for Improving Large World and Terrain Streaming
by Danie Conradie
(Trinigy)
Programming
GDC Austin/Online 2009
Techniques for Improving Large World and Terrain Streaming
by Danie Conradie
(Trinigy)
Programming
GDC Austin/Online 2009
Texturing Massive Terrain
by Colt McAnlis
(Blizzard)
Programming
GDC Austin/Online 2009
Texturing Massive Terrain
by Colt McAnlis
(Blizzard)
Programming
GDC Austin/Online 2009
The Monkey Wrench: Design and Architecture of an Online Environment
by Jeffrey Kesselman
(Rebel Monkey Inc)
Programming