GDC Austin/Online 2009
Browser MMOGs - the Experts Talk
by Jesse Schell
(Schell Games)
Production
GDC Austin/Online 2009
Come and See the Elephant - Challenges Encountered Growing an MMO
by Bill Dalton
(BioWare Austin)
Production
GDC Austin/Online 2009
Developing in the Cloud
by Ben Garney
(PushButton Labs)
Production
GDC Austin/Online 2009
Developing in the Cloud
by Ben Garney
(PushButton Labs)
Production
GDC Austin/Online 2009
Flash Multiplayer-Action Case Study: The BATTLE Series
by Corey Bridges
(Multiverse)
Production
GDC Austin/Online 2009
Lead with Your Gut: How Courage and Common Sense Improve Efficiency
by Edoardo De Martin
(Next Level Games Inc.)
Production
GDC Austin/Online 2009
Lead with Your Gut: How Courage and Common Sense Improve Efficiency
by Edoardo De Martin
(Next Level Games Inc.)
Production
GDC Austin/Online 2009
Lean Production
by Clinton Keith
(Clinton Keith Consulting)
Production
GDC Austin/Online 2009
Lean Production
by Clinton Keith
(Clinton Keith Consulting)
Production
GDC Austin/Online 2009
Out of the box(ed product) thinking for an Online Age
by Jeff Hickman
(EA Mythic)
Production
GDC Austin/Online 2009
Sharing the Passion: Professional Mentoring and Talent Development
by Christian Bradley
(Art Institute San Diego)
Production
GDC Austin/Online 2009
Sharing the Passion: Professional Mentoring and Talent Development
by Christian Bradley
(Art Institute San Diego)
Production
GDC Austin/Online 2009
The FREE REALMS Filter: Creating and Maintaining an Art Style Across all...
by Rosie Rappaport
(Sony Online Entertainment)
Production
GDC Austin/Online 2009
The FREE REALMS Filter: Creating and Maintaining an Art Style Across all...
by Rosie Rappaport
(Sony Online Entertainment)
Production
GDC Austin/Online 2009
Where Agile Falls Apart
by Rich Vogel
(BioWare)
Production