GDC Austin/Online 2009
Bringing Game Brands to the iPhone: A Business Approach
by Chris Williams
(PlayFirst)
iPhone Games Summit
GDC Austin/Online 2009
Creating Tasty Games with 3.0
by David Whitlark
(Trileet)
iPhone Games Summit
GDC Austin/Online 2009
From AAA to iPhone: Tiger Style and the making of SPIDER
by Randy Smith
(Tiger Style)
iPhone Games Summit
GDC Austin/Online 2009
iPort: How To Bring Any C++ Game To The iPhone
by Michael Smith
(Elecorn LLC)
iPhone Games Summit
GDC Austin/Online 2009
iPort: How To Bring Any C++ Game To The iPhone
by Michael Smith
(Elecorn LLC)
iPhone Games Summit
GDC Austin/Online 2009
Life Outside the Top 100 - A New Approach to Success on the App Store
by Paul Bettner
(Newtoy Inc.)
iPhone Games Summit
GDC Austin/Online 2009
Pangea's Road To Success: Launching & Marketing an iPhone App
by Brian Greenstone
(Pangea Software)
iPhone Games Summit
GDC Austin/Online 2009
Squeezing Every Drop Of Performance Out Of The iPhone
by Noel Llopis
(Snappy Touch)
iPhone Games Summit
GDC Austin/Online 2009
The Goldilocks Conundrum -- Steering A Middle Path Through Apple's Orchard
by Chris Ulm
(Appy Entertainment Inc.)
iPhone Games Summit
GDC Austin/Online 2009
The Goldilocks Conundrum -- Steering A Middle Path Through Apple's Orchard
by Chris Ulm
(Appy Entertainment Inc.)
iPhone Games Summit
GDC Austin/Online 2009
Tips for Success as an Indie iPhone Developer
by Keith Shepherd
(Imangi Studios, LLC)
iPhone Games Summit
GDC Austin/Online 2009
Tips for Success as an Indie iPhone Developer
by Keith Shepherd
(Imangi Studios, LLC)
iPhone Games Summit
GDC Austin/Online 2009
Twist, Touch & Travel: Harnessing the iPhone's Unique Features
by Glenda Adams
(Maverick Software)
iPhone Games Summit
GDC Austin/Online 2009
Twist, Touch & Travel: Harnessing the iPhone's Unique Features
by Glenda Adams
(Maverick Software)
iPhone Games Summit
GDC Austin/Online 2009
Viral Marketing and Propagation on iPhone, Youtube, and Facebook
by Keith Lee
(Booyah)
iPhone Games Summit