GDC Online 2011
(301) Game Writing Tutorial
by Carl Varnado
(Intuitive Visions)
Business and Marketing
GDC Online 2011
(301) Game Writing Tutorial
by Carl Varnado
(Intuitive Visions)
Business and Marketing
GDC Online 2011
(301) Game Writing Tutorial
by Carl Varnado
(Intuitive Visions)
Business and Marketing
GDC Online 2011
150 Million Penguins Can't Be Wrong: Managing the Virtual World of Disne...
by Nicole Thompson
(Disney's Club Penguin)
Customer Experience
GDC Online 2011
150 Million Penguins Can't Be Wrong: Managing the Virtual World of Disne...
by Nicole Thompson
(Disney's Club Penguin)
Customer Experience
GDC Online 2011
Chaos in Motion: Transmedia as a Living Community Experience
by David Calvo
(Ankama)
Customer Experience
GDC Online 2011
Chaos in Motion: Transmedia as a Living Community Experience
by David Calvo
(Ankama)
Customer Experience
GDC Online 2011
Cloud Gaming: Present and Future
by Brandon Beck
(Riot Games)
Business and Marketing
GDC Online 2011
Community Management Best Practices from the Console Side
by Kellie Parker
(SEGA of America)
Customer Experience
GDC Online 2011
Data Mining and Machine Learning Applications in Blizzard Online Games
by Greg Ashe
(Blizzard Entertainment)
Customer Experience
GDC Online 2011
DEFCON: A Basic Guide to Crisis Management
by Valerie Massey
(CCP Games)
Customer Experience
GDC Online 2011
DEFCON: A Basic Guide to Crisis Management
by Valerie Massey
(CCP Games)
Customer Experience
GDC Online 2011
Dragon Age Legends' Road to 100k Likes
by Ethan Levy
(BioWare San Francisco)
Customer Experience
GDC Online 2011
Emerging Trends In Games-as-a-Service
by Atul Bagga
(Lazard Capital Markets)
Business and Marketing
GDC Online 2011
Emerging Trends In Games-as-a-Service
by Atul Bagga
(Lazard Capital Markets)
Business and Marketing
GDC Online 2011
Engagement: Retaining Kids with Fresh Daily Content
by Megan Bell
(Mind Candy/Moshi Monsters)
Customer Experience
GDC Online 2011
From Asteroids to Zynga: Three Decades of Game Design and Revenue Models
by Joost Van Dreunen
(SuperData Research)
Business and Marketing
GDC Online 2011
From Asteroids to Zynga: Three Decades of Game Design and Revenue Models
by Joost Van Dreunen
(SuperData Research)
Business and Marketing
GDC Online 2011
From One Hit to Many: Lessons on Scaling to New Platforms and Markets
by Mike Sego
(Gaia Online)
Business and Marketing
GDC Online 2011
From Spark to Success: How Customer Influence Revolutionized City of Heroes
by Ross Borden
(NCsoft West)
Customer Experience
GDC Online 2011
Full Immersion: Taking Your Game Everywhere
by Gordon Walton
(Playdom)
Customer Experience
GDC Online 2011
Intrinsic and Extrinsic Motivation of Players: Impact and Implications f...
by Scott Rigby
(Immersyve)
Customer Experience
GDC Online 2011
It's All Games Now! How Games and Social Media are Converging
by Raph Koster
(Playdom)
Customer Experience
GDC Online 2011
It's All Games Now! How Games and Social Media are Converging
by Raph Koster
(Playdom)
Customer Experience
GDC Online 2011
Latin America Case Studies & Market Overview
by Jay Heo
(Gala-Net)
Business and Marketing
GDC Online 2011
Latin America Case Studies & Market Overview
by Jay Heo
(Gala-Net)
Business and Marketing
GDC Online 2011
League of Legends: What it Means to Be Player-Focused
by Steve Mescon
(Riot Games)
Customer Experience
GDC Online 2011
League of Legends: What it Means to Be Player-Focused
by Steve Mescon
(Riot Games)
Customer Experience
GDC Online 2011
PlayStation Suite: A New Environment for Open Development
by Shigeru Sugimoto
(Sony/ Playstation)
Business and Marketing
GDC Online 2011
Predicting Player Behaviors: Lessons from TelCo's & Finance
by Nick Lim
(Sonamine)
Business and Marketing
GDC Online 2011
Privacy Policy and Terms of Use Issues for Social Games in the United St...
by Dan Offner
(Loeb & Loeb)
Business and Marketing
GDC Online 2011
Raising Capital for Your New Venture
by Fred Schmidt
(Portalarium)
Business and Marketing
GDC Online 2011
Rift: Surviving and Thriving in Today's MMO Climate
by N'Gai Croal
(Hit Detection)
Business and Marketing
GDC Online 2011
The (Re)Emergence of Traditional Casual on Social Networks
by Ken Murphy
(RealNetworks/GameHouse)
Business and Marketing
GDC Online 2011
The (Re)Emergence of Traditional Casual on Social Networks
by Ken Murphy
(RealNetworks/GameHouse)
Business and Marketing
GDC Online 2011
Threat Modeling for Game Developers
by Stephen Beeman
(Gizmocracy)
Customer Experience
GDC Online 2011
Threat Modeling for Game Developers
by Stephen Beeman
(Gizmocracy)
Customer Experience
GDC Online 2011
Virtual Economies - Real-World Currency - Enhanced Security (Presented b...
by Will LaSala
(VASCO Data Security)
Business and Marketing
GDC Online 2011
Your Users Just Want to Play: Learning the Basics of Gamification
by Molly Kittle
(Bunchball)
Business and Marketing
GDC Online 2011
Your Users Just Want to Play: Learning the Basics of Gamification
by Molly Kittle
(Bunchball)
Business and Marketing