GDC Online 2011
Blurring Fact and Fiction: Adventures in Writing Games that Draw on Hist...
by Charles Cecil
(Revolution Software)
Game Narrative Summit
GDC Online 2011
Building a Bridge Between Design and Writing
by Blake Rebouche
(Independent)
Game Narrative Summit
GDC Online 2011
Building a Bridge Between Design and Writing
by Blake Rebouche
(Independent)
Game Narrative Summit
GDC Online 2011
Building a Transmedia Property
by Matt Forbeck
(Full Moon Enterprises)
Game Narrative Summit
GDC Online 2011
Building a Transmedia Property
by Matt Forbeck
(Full Moon Enterprises)
Game Narrative Summit
GDC Online 2011
Building the Story-driven Experience of Deus Ex: Human Revolution
by Mary De Marle
(Eidos Montreal)
Game Narrative Summit
GDC Online 2011
Building the Story-driven Experience of Deus Ex: Human Revolution
by Mary De Marle
(Eidos Montreal)
Game Narrative Summit
GDC Online 2011
Capturing Children's Attention and Imagination with Investigative Play
by Scot Osterweil
(MIT)
Game Narrative Summit
GDC Online 2011
Capturing Children's Attention and Imagination with Investigative Play
by Scot Osterweil
(MIT)
Game Narrative Summit
GDC Online 2011
From Story to Universe: 10 Best Practices for Transmedia Franchise Design
by Geoffrey Long
(Microsoft)
Game Narrative Summit
GDC Online 2011
Game Together or Die Alone: Writing Co-Operative Campaigns
by Evan Skolnick
(LucasArts)
Game Narrative Summit
GDC Online 2011
Game Together or Die Alone: Writing Co-Operative Campaigns
by Evan Skolnick
(LucasArts)
Game Narrative Summit
GDC Online 2011
It's Not in the Writer's Manual: A Q&A Session for New Writers
by Mary De Marle
(Eidos Montreal)
Game Narrative Summit
GDC Online 2011
Just Go: A Roundtable Q&A with Valve's Writers
by Mary De Marle
(Eidos Montreal)
Game Narrative Summit
GDC Online 2011
Microtalks: 6 Critics' Views on Great Gamewriting
by Chris Dahlen
(Kill Screen Magazine)
Game Narrative Summit
GDC Online 2011
Music, Movies, Microcode & High-Speed Pizza Delivery: A Conversation wit...
by Neal Stephenson
(.)
Game Narrative Summit
GDC Online 2011
Sins of the Past
by Steve Jaros
(Volition)
Game Narrative Summit
GDC Online 2011
The Editor: A Writer's Secret Weapon
by Melanie Henry
(Independent)
Game Narrative Summit
GDC Online 2011
The Editor: A Writer's Secret Weapon
by Melanie Henry
(Independent)
Game Narrative Summit
GDC Online 2011
The Evolution of Game Story... and What It'll Look Like in 2065
by Nolan Bushnell
(Speed to Learn)
Game Narrative Summit
GDC Online 2011
The Future Is Now - Emergent Narrative Without Ridiculous Tech
by Matthew Weise
(Singapore-MIT GAMBIT Game Lab)
Game Narrative Summit
GDC Online 2011
The Future Is Now - Emergent Narrative Without Ridiculous Tech
by Matthew Weise
(Singapore-MIT GAMBIT Game Lab)
Game Narrative Summit
GDC Online 2011
The Hand of Fate: Authorial Voice in Game Design
by Dave Grossman
(Telltale Games)
Game Narrative Summit
GDC Online 2011
The Muppetational Game Writing Critique Workshop
by Richard Dansky
(Ubisoft/Red Storm Entertainment)
Game Narrative Summit
GDC Online 2011
The New World: Case Studies in Transmedia Narrative Design
by Aaron Linde
(Independent)
Game Narrative Summit
GDC Online 2011
The New World: Case Studies in Transmedia Narrative Design
by Aaron Linde
(Independent)
Game Narrative Summit
GDC Online 2011
The Ten Commandments of Good Video-game Storytelling
by Tom Bissell
(Freelance)
Game Narrative Summit
GDC Online 2011
The Ten Commandments of Good Video-game Storytelling
by Tom Bissell
(Freelance)
Game Narrative Summit
GDC Online 2011
TweetQuest: Telling Stories in 140-Character Chunks
by Cory Herndon
(Carbine Studios)
Game Narrative Summit
GDC Online 2011
TweetQuest: Telling Stories in 140-Character Chunks
by Cory Herndon
(Carbine Studios)
Game Narrative Summit