GDC Online 2011
All Points Bulletin: Reloaded - Design & Monetization Challenges when AA...
by Bjorn Book-Larsson
(GamersFirst / K2 Network)
GDC Virtual Items Summit
GDC Online 2011
Balancing Your Game Economy: Lessons Learned
by Dan Hart
(Arkadium)
GDC Virtual Items Summit
GDC Online 2011
Balancing Your Game Economy: Lessons Learned
by Dan Hart
(Arkadium)
GDC Virtual Items Summit
GDC Online 2011
Combat Arms Postmortem: The Art of Selling Guns
by Jungsoo Lee
(Nexon America)
GDC Virtual Items Summit
GDC Online 2011
Combat Arms Postmortem: The Art of Selling Guns
by Jungsoo Lee
(Nexon America)
GDC Virtual Items Summit
GDC Online 2011
Firefall - Free2Play Reborn
by Mark Kern
(Red 5 Studios)
GDC Virtual Items Summit
GDC Online 2011
From Subscription to Hybrid - Introducing Virtual Item Sales into EVE On...
by Ben Cockerill
(CCP Games)
GDC Virtual Items Summit
GDC Online 2011
The Sims Social: Deepening Interaction with the World's Most Unpredictab...
by Tom Mapham
(EA Playfish)
GDC Virtual Items Summit