GDC Online 2011
5 Things Core Designers Should Learn from Social Games
by Dan Fiden
(Signia Venture)
Production
GDC Online 2011
Career Development in a Box: Introducing a Freely Available Toolkit
by Joshua Howard
(Microsoft)
Production
GDC Online 2011
Data Driven: How Creating a Deeply Analytical Approach Drives Success
by Sheridan Hitchens
(Kabam)
Production
GDC Online 2011
Letting Go: Creating Self-Managed, Self-Directed Teams
by Travis George
(Riot Games)
Production
GDC Online 2011
Live Game Disasters: How to Prepare for the Worst Before It Happens
by Crystin Cox
(Nexon America)
Production
GDC Online 2011
Marvel Super Hero Squad Online Postmortem- An MMO For the Whole Family i...
by Jason Robar
(Amazing Society)
Production
GDC Online 2011
My Producer Really Sucks: Inside the Twisted Minds of MMO Producers
by Jeremy Gaffney
(Carbine Studios)
Production
GDC Online 2011
The New Science of Product Development
by James Birchler
(IMVU)
Production
GDC Online 2011
Zoo World 2 Postmortem: Sequeling a Facebook Classic
by Steve Cartwright
(RockYou)
Production