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GDC Canada 2010
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GDC Canada 2010
A Tale of 14 Apps: IUGO's App Store Journey
Thomson, Sarah
IUGO Mobile Entertai...
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GDC Canada 2010
10 Tips (and more!) to Make Your iPhone Game More Successful
Martin, Alan
Vogster Entertainment
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GDC Canada 2010
A Dynamic Component Architecture for High Performance Gam...
Cohen, Terrance
Insomniac Games
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GDC Canada 2010
Emerging Legal Issues in Social Gaming: The Re-appearance...
Oosterbaan, Olivier
Create Law
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GDC Canada 2010
Reaching New Audiences: The Union of Fun & Purpose
Baxter, Mark
Fit Brains / Vivity ...
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GDC Canada 2010
Building Game UI with WebKit
Stott, Christopher
EA Blackbox
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GDC Canada 2010
Bringing Your Game to the Web - 73 Practical Tips
Birkeland, Tore
Vostopia.com
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GDC Canada 2010
Forza Motorsport 3 Audio: Design, Process and Pipeline
Caviezel, Mike
Turn 10 Studios, Mic...
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GDC Canada 2010
Reflection for Tools Development
Walker, Jeremy
Ubisoft Vancouver Inc.
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GDC Canada 2010
Preparation (Don't Give Us a Reason to Reject You!)
Rivers, Jim
Obsidian Entertainment
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GDC Canada 2010
Using Telemetry to Improve Zombie Killing
Niwinski, Tom
Blue Castle Games
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GDC Canada 2010
Bringing Dragon Age to Life - Digital Actors in an Epic RPG
Roy, Clove
Bioware
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GDC Canada 2010
Console Games – New Realities Require New Strategie...
Zmak, Kelly
Radical Entertainment
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GDC Canada 2010
Improving Programming Estimates
Lopez, Adriana
BioWare
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GDC Canada 2010
Tax Credits: How Does This Affect My Decision on Where an...
Donaldson, Howard
Disney Interactive
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GDC Canada 2010
SCRAP METAL: Pushing the Envelope with a Team of Two
Rijnen, Kees
Slick Entertainment ...
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