10 Tips (and more!) to Make Your iPhone Game More Successful
by Alan Martin
(Vogster Entertainment)
iPhone
A Dynamic Component Architecture for High Performance Gameplay
by Terrance Cohen
(Ogmento)
Programming
A Tale of 14 Apps: IUGO's App Store Journey
by Sarah Thomson
(IUGO Mobile Entertainment)
iPhone
Bringing Dragon Age to Life - Digital Actors in an Epic RPG
by Clove Roy
(Bioware)
Business & Production
Bringing Your Game to the Web - 73 Practical Tips
by Tore Birkeland
(Vostopia.com)
Digital Distribution
Bringing Your Game to the Web - 73 Practical Tips
by Tore Birkeland
(Vostopia.com)
Digital Distribution
Building Game UI with WebKit
by Christopher Stott
(EA Blackbox)
Programming
Console Games – New Realities Require New Strategies to Win
by Kelly Zmak
(Radical Entertainment)
Business & Production
Console Games – New Realities Require New Strategies to Win
by Kelly Zmak
(Radical Entertainment)
Business & Production
Console Games – New Realities Require New Strategies to Win
by Kelly Zmak
(Radical Entertainment)
Business & Production
Emerging Legal Issues in Social Gaming: The Re-appearance of the Gamekeeper
by Olivier Oosterbaan
(Create Law)
Social & Casual
Emerging Legal Issues in Social Gaming: The Re-appearance of the Gamekeeper
by Olivier Oosterbaan
(Create Law)
Social & Casual
Forza Motorsport 3 Audio: Design, Process and Pipeline
by Mike Caviezel
(Turn 10 Studios, Microsoft)
Programming
Forza Motorsport 3 Audio: Design, Process and Pipeline
by Mike Caviezel
(Turn 10 Studios, Microsoft)
Programming
Improving Programming Estimates
by Adriana Lopez
(BioWare)
Programming
Preparation (Don't Give Us a Reason to Reject You!)
by Jim Rivers
(Obsidian Entertainment)
Game Career Seminar
Reaching New Audiences: The Union of Fun & Purpose
by Mark Baxter
(Fit Brains / Vivity Labs)
Game Design
Reflection for Tools Development
by Jeremy Walker
(Ubisoft Vancouver Inc.)
Programming
SCRAP METAL: Pushing the Envelope with a Team of Two
by Kees Rijnen
(Slick Entertainment Inc.)
Game Career Seminar
SCRAP METAL: Pushing the Envelope with a Team of Two
by Kees Rijnen
(Slick Entertainment Inc.)
Game Career Seminar
Tax Credits: How Does This Affect My Decision on Where and How to Produc...
by Howard Donaldson
(Disney Interactive)
Business & Production
Using Telemetry to Improve Zombie Killing
by Tom Niwinski
(Blue Castle Games)
Programming
Using Telemetry to Improve Zombie Killing
by Tom Niwinski
(Blue Castle Games)
Programming