GDC Europe 2012
A Developer's Guide to Surviving the Zombie (Freemium) Apocalypse
by Oscar Clark
(PapayaMobile)
Social and Online Games Summit
GDC Europe 2012
Building A Multi-Platform Game Business Out of Facebook and Onto Mobile ...
by Riccardo Zacconi
(King.com)
Social and Online Games Summit
GDC Europe 2012
Core Games, Real Numbers: Comparative Stats for MMOs & Social Games
by Emily Greer
(Kongregate)
Social and Online Games Summit
GDC Europe 2012
Freedom to Play - Unlocking Unprecedented Creativity in F2P Games
by Andrew Sheppard
(Kabam)
Social and Online Games Summit
GDC Europe 2012
Game Design is Business Design
by Ethan Levy
(Independent)
Social and Online Games Summit
GDC Europe 2012
How Draw Something Absorbed 50 Million New Users, in 50 Days, with Zero ...
by Chris Anderson
(Couchbase)
Social and Online Games Summit
GDC Europe 2012
User-Generated Content In MMOs - From Champions Online To Neverwinter
by Craig Zinkievich
(Cryptic Studios)
Social and Online Games Summit