GDC Europe 2012
Applying Retro Techniques to HTML5 Development
by Russell Kay
(YoYo Games Ltd)
Programming
GDC Europe 2012
Bringing 'AAA' Gaming to the Next Generation of Ultrabooks TM. (Presente...
by Leigh Davies
(Intel Corporation)
Programming
GDC Europe 2012
Bringing AAA Graphics to Mobile Platforms
by Niklas Smedberg
(Epic Games)
Programming
GDC Europe 2012
Bringing Dead Trigger into Life
by Marek Rabas
(Madfinger Games)
Programming
GDC Europe 2012
Cheaters, Hackers, Script Kiddies- The Dark Side of Online Games
by Stephan Payer
(CipSoft GmbH)
Programming
GDC Europe 2012
Crowds in Hitman: Absolution
by Kasper Fauerby
(IO Interactive)
Programming
GDC Europe 2012
Developing Games for Android Running on x86 (Presented by Intel Corp.)
by Stephen Hughes
(Intel Corporation)
Programming
GDC Europe 2012
Forward Rendering Pipeline for Modern GPUs
by Jay McKee
(AMD)
Programming
GDC Europe 2012
Immersive 3D Game Development with Havok Vision Engine (Presented by Havok)
by Dag Frommhold
(Havok)
Programming
GDC Europe 2012
Love Engine Postmortem: Lean and Mean C Engine Design
by Eskil Steenberg
(Independent)
Programming
GDC Europe 2012
Native Development for BlackBerry 10 (Presented by BlackBerry)
by Sean Paul Taylor
(Research In Motion)
Programming
GDC Europe 2012
Operating a Game Site at Scale
by Jon Watte
(IMVU, Inc)
Programming
GDC Europe 2012
The Voodoo Art of Dynamic WebGL
by Michael Dailly
(YoYo Games Ltd)
Programming