GDC Europe 2012
Mafia II Postmortem
by Jarek Kolar
(2K Czech)
Production
GDC Europe 2012
Postmortem: Sine Mora- The Struggle to Reboot a Genre
by Theodore Reiker
(Prior Games Ltd.)
Production
GDC Europe 2012
Postmortem: Sine Mora- The Struggle to Reboot a Genre
by Theodore Reiker
(Prior Games Ltd.)
Production
GDC Europe 2012
The Wonderful World of UX: How We Can Make Games that Resonate Better an...
by Simon Davis
(Ubisoft Blue Byte)
Production
GDC Europe 2012
Tools for Game Designers' Management
by Marc Pestka
(Dontnod Entertainment)
Production