GDC Europe 2013
5 Key Best Practices in Free-to-Play Gaming
by Christopher Williams
(Big Fish)
Free to Play Design & Business Summit
GDC Europe 2013
5 Key Best Practices in Free-to-Play Gaming
by Christopher Williams
(Big Fish)
Free to Play Design & Business Summit
GDC Europe 2013
5 Key Best Practices in Free-to-Play Gaming
by Christopher Williams
(Big Fish)
Free to Play Design & Business Summit
GDC Europe 2013
A Perfect Storm - Managing Community Through Sea Change
by Linda Carlson
(SOE)
Business, Marketing & Management
GDC Europe 2013
A Perfect Storm - Managing Community Through Sea Change
by Linda Carlson
(SOE)
Business, Marketing & Management
GDC Europe 2013
Adaptation and Antifragility: Life of an Independent Studio
by Ilari Kuittinen
(Housemarque)
Business, Marketing & Management
GDC Europe 2013
Adaptation and Antifragility: Life of an Independent Studio
by Ilari Kuittinen
(Housemarque)
Business, Marketing & Management
GDC Europe 2013
Authentic Virality: You Share if You Care
by Jussi Laakkonen
(Applifier)
Business, Marketing & Management
GDC Europe 2013
Authentic Virality: You Share if You Care
by Jussi Laakkonen
(Applifier)
Business, Marketing & Management
GDC Europe 2013
Balancing Monetization to Succeed in the F2P MMO Space
by Gabriel Hacker
(Perfect World)
Free to Play Design & Business Summit
GDC Europe 2013
Balancing Monetization to Succeed in the F2P MMO Space
by Gabriel Hacker
(Perfect World)
Free to Play Design & Business Summit
GDC Europe 2013
Balancing Monetization to Succeed in the F2P MMO Space
by Gabriel Hacker
(Perfect World)
Free to Play Design & Business Summit
GDC Europe 2013
Balancing Revenue vs. User Experience in Mobile Games
by Ilja Goossens
(Chartboost)
Business, Marketing & Management
GDC Europe 2013
Balancing Revenue vs. User Experience in Mobile Games
by Ilja Goossens
(Chartboost)
Business, Marketing & Management
GDC Europe 2013
Balancing Revenue vs. User Experience in Mobile Games
by Ilja Goossens
(Chartboost)
Business, Marketing & Management
GDC Europe 2013
Better Teams Through Game Design
by Joshua Howard
(Crytek)
Business, Marketing & Management
GDC Europe 2013
Better Teams Through Game Design
by Joshua Howard
(Crytek)
Business, Marketing & Management
GDC Europe 2013
Better Teams Through Game Design
by Joshua Howard
(Crytek)
Business, Marketing & Management
GDC Europe 2013
Building Games for the Long Term: Pragmatic F2P Guild Design
by Anthony Pecorella
(Kongregate)
Free to Play Design & Business Summit
GDC Europe 2013
Building Games for the Long Term: Pragmatic F2P Guild Design
by Anthony Pecorella
(Kongregate)
Free to Play Design & Business Summit
GDC Europe 2013
Building Games for the Long Term: Pragmatic F2P Guild Design
by Anthony Pecorella
(Kongregate)
Free to Play Design & Business Summit
GDC Europe 2013
Candy Crush Postmortem: Luck in the Right Places
by Tommy Palm
(King.com)
Free to Play Design & Business Summit
GDC Europe 2013
Candy Crush Postmortem: Luck in the Right Places
by Tommy Palm
(King.com)
Free to Play Design & Business Summit
GDC Europe 2013
Candy Crush Postmortem: Luck in the Right Places
by Tommy Palm
(King.com)
Free to Play Design & Business Summit
GDC Europe 2013
Creating and Maintaining a Thriving Mobile, Virtual RPG World
by Justin Beck
(PerBlue)
Free to Play Design & Business Summit
GDC Europe 2013
Creating and Maintaining a Thriving Mobile, Virtual RPG World
by Justin Beck
(PerBlue)
Free to Play Design & Business Summit
GDC Europe 2013
Crowdfunding for European Indies: A Legal Perspective
by David Hoppe
(Gamma Law)
Business, Marketing & Management
GDC Europe 2013
Crowdfunding for European Indies: A Legal Perspective
by David Hoppe
(Gamma Law)
Business, Marketing & Management
GDC Europe 2013
Designing Criminal Case for Virality and Retention
by Corentin Raux
(Pretty Simple Games)
Free to Play Design & Business Summit
GDC Europe 2013
Designing Criminal Case for Virality and Retention
by Corentin Raux
(Pretty Simple Games)
Free to Play Design & Business Summit
GDC Europe 2013
Designing Criminal Case for Virality and Retention
by Corentin Raux
(Pretty Simple Games)
Free to Play Design & Business Summit
GDC Europe 2013
F2P the Wrong Way: Age of Empires Online
by Kevin Perry
(Microsoft)
Business, Marketing & Management
GDC Europe 2013
F2P the Wrong Way: Age of Empires Online
by Kevin Perry
(Microsoft)
Business, Marketing & Management
GDC Europe 2013
Free-to-Play: Bitter Endings
by Harald Riegler
(Sproing Interactive Media GmbH)
Business, Marketing & Management
GDC Europe 2013
Free-to-Play: Bitter Endings
by Harald Riegler
(Sproing Interactive Media GmbH)
Business, Marketing & Management
GDC Europe 2013
Growing a Hardcore Game on Facebook
by Leonard Frankel
(Plarium)
Free to Play Design & Business Summit
GDC Europe 2013
Growing a Hardcore Game on Facebook
by Leonard Frankel
(Plarium)
Free to Play Design & Business Summit
GDC Europe 2013
Growing a Hardcore Game on Facebook
by Leonard Frankel
(Plarium)
Free to Play Design & Business Summit
GDC Europe 2013
Indie Audio: A Guide to Successful Outsourcing
by Richard Ludlow
(Hexany Audio)
Business, Marketing & Management
GDC Europe 2013
Indie Audio: A Guide to Successful Outsourcing
by Richard Ludlow
(Hexany Audio)
Business, Marketing & Management
GDC Europe 2013
Indie Audio: A Guide to Successful Outsourcing
by Richard Ludlow
(Hexany Audio)
Business, Marketing & Management
GDC Europe 2013
Launch, Market and Monetise Your Mobile Game in China
by Chris Hanage
(PapayaMobile)
Free to Play Design & Business Summit
GDC Europe 2013
Launch, Market and Monetise Your Mobile Game in China
by Chris Hanage
(PapayaMobile)
Free to Play Design & Business Summit
GDC Europe 2013
Obstacles and Opportunities in Cross-Atlantic Mobile Game Distribution
by Jameel Khalfan
(Pocket Gems)
Business, Marketing & Management
GDC Europe 2013
Obstacles and Opportunities in Cross-Atlantic Mobile Game Distribution
by Jameel Khalfan
(Pocket Gems)
Business, Marketing & Management
GDC Europe 2013
Opinion Leaders - The Changing Relationships Between Customers, Publishe...
by Boris Schneider-Johne
(Independent)
Business, Marketing & Management
GDC Europe 2013
Opinion Leaders - The Changing Relationships Between Customers, Publishe...
by Boris Schneider-Johne
(Independent)
Business, Marketing & Management
GDC Europe 2013
Opinion Leaders - The Changing Relationships Between Customers, Publishe...
by Boris Schneider-Johne
(Independent)
Business, Marketing & Management
GDC Europe 2013
Platform Evolution - Implications for the Future of Mobile Games
by Kaya Taner
(AppLift)
Business, Marketing & Management
GDC Europe 2013
Platform Evolution - Implications for the Future of Mobile Games
by Kaya Taner
(AppLift)
Business, Marketing & Management
GDC Europe 2013
PR Quest! The Adventure to Make Your Game Famous
by Trevor Longino
(GOG.com)
Business, Marketing & Management
GDC Europe 2013
PR Quest! The Adventure to Make Your Game Famous
by Trevor Longino
(GOG.com)
Business, Marketing & Management
GDC Europe 2013
Startup Funding: Indie Options, Approaches and Realities
by Jason Della Rocca
(Execution Labs)
Business, Marketing & Management
GDC Europe 2013
Startup Funding: Indie Options, Approaches and Realities
by Jason Della Rocca
(Execution Labs)
Business, Marketing & Management
GDC Europe 2013
Stealing Your Heart, Eating Your Brain
by Timo Dries
(Wooga)
Free to Play Design & Business Summit
GDC Europe 2013
Stealing Your Heart, Eating Your Brain
by Timo Dries
(Wooga)
Free to Play Design & Business Summit
GDC Europe 2013
The Story of Casual Games - Past, Present and Future
by Michael Kalkowski
(GameDuell GmbH)
Business, Marketing & Management
GDC Europe 2013
The Story of Casual Games - Past, Present and Future
by Michael Kalkowski
(GameDuell GmbH)
Business, Marketing & Management
GDC Europe 2013
This Time It's Different: Treasures and Traps in the Next Gen Transition
by Don Daglow
(Daglow Entertainment LLC)
Business, Marketing & Management
GDC Europe 2013
This Time It's Different: Treasures and Traps in the Next Gen Transition
by Don Daglow
(Daglow Entertainment LLC)
Business, Marketing & Management
GDC Europe 2013
This Time It's Different: Treasures and Traps in the Next Gen Transition
by Don Daglow
(Daglow Entertainment LLC)
Business, Marketing & Management
GDC Europe 2013
Top Eleven: Achieving Global Success via Emerging Markets
by Nikola Cavic
(Nordeus)
Business, Marketing & Management
GDC Europe 2013
Top Eleven: Achieving Global Success via Emerging Markets
by Nikola Cavic
(Nordeus)
Business, Marketing & Management
GDC Europe 2013
TRANSFORMERS Legends: Bringing Japanese Game Design to the West
by Tom Hess
(DeNA)
Free to Play Design & Business Summit
GDC Europe 2013
TRANSFORMERS Legends: Bringing Japanese Game Design to the West
by Tom Hess
(DeNA)
Free to Play Design & Business Summit
GDC Europe 2013
TRANSFORMERS Legends: Bringing Japanese Game Design to the West
by Tom Hess
(DeNA)
Free to Play Design & Business Summit
GDC Europe 2013
Why Education Really Matters for the Future of the Industry
by Jorg Muller-Lietzkow
(University of Paderborn)
Business, Marketing & Management
GDC Europe 2013
Why Education Really Matters for the Future of the Industry
by Jorg Muller-Lietzkow
(University of Paderborn)
Business, Marketing & Management