GDC Europe 2013
Designing Assassin's Creed III
by Steven Masters
(Ubisoft Montreal)
Design
GDC Europe 2013
Designing Games with Procedural Content and Mechanics
by Joris Dormans
(Ludomotion)
Design
GDC Europe 2013
Getting Past Pay to Win
by Teut Weidemann
(Ubisoft Blue Byte)
Design
GDC Europe 2013
ibb & obb - Ten Talking Points
by Roland IJzermans
(Sparpweed)
Design
GDC Europe 2013
Keep It Complex, Stupid! Creating Games as a Service
by David Nisshagen
(Paradox Interactive)
Design
GDC Europe 2013
Liquid Intelligence: Connecting AI and Physics in Vessel
by John Krajewski
(Strange Loop Games)
Design